If <UDIM>/<UVTILE> is used with the relative path (based on Maya project) will not work.
tested Maya 2012 64bits windows 7
[2011/Jun/8|15:17:05] V-Ray: V-Ray for Maya version 2.00.04 from Apr 28 2011, 02:33:53
[2011/Jun/8|15:17:05] V-Ray: V-Ray core version is 2.00.01
…
[2011/Jun/8|15:18:50] V-Ray: Bitmap file “sourceimages/color/blacksmith_color.<UDIM>.tif” loaded.
[2011/Jun/8|15:18:50] V-Ray warning: Bitmap file “sourceimages/color/blacksmith_color.1029.tif” failed to load: Failed to open file: no such file
[2011/Jun/8|15:18:50] V-Ray warning: Bitmap file “sourceimages/color/blacksmith_color.1031.tif” failed to load: Failed to open file: no such file
[2011/Jun/8|15:18:50] V-Ray warning: Bitmap file “sourceimages/color/blacksmith_color.1032.tif” failed to load: Failed to open file: no such file
…
It’s still downloading (and will be for the rest of the day it looks like :-)) so I can’t check the scene yet. Works fine for me on a simple test though.
Looks like it works for regular textures, but indeed not when using the <UDIM> flag… looking into it now.
One request.
If a <UDIM> <UVTILE> style texture is used, whenever it changes a material parameter, all the textures will be re-loaded and a swatch response will become slow.
If auto update of swatch is turned OFF, it will solve, but to have improved may be better.
That one will be tricky; for regular textures, V-Ray creates a low-resolution texture version for the swatches in advance (before the swatch is actually rendered). However with tiled textures, V-Ray doesn’t know what textures will be needed in advance for the swatch… I guess for the moment it can assume that the first tile only is needed (for UV’s between 0 and 1).