>Why use a hdri for an interior lighting?
The walls are open on a side.
I use it to obtain some light color variations … but I’m not sure about effiency of this choice.
>So it’s just a self illuminating material these lights?
Yep. Mtl Wrapper with "generate gi on 3.
>Can you show a bit more of the scene?
Sure !
I don’t understand how all that light can get on the celing with that aluminium case in between lights and ceiling.
I agree that a hdri isn’t the most efficient way to get light in an interior, just to have some color variation. I think you would better use some large vray plane lights with slightly different colors. That would give you nice shodows and you can lower your ir map settings a lot because the area shadows make up for 90% the lighting.
>I don’t understand how all that light can get on the celing with that aluminium case in between lights and ceiling.
There are 2 other neon lights above the case (=between case and ceiling).
>the area shadows make up for 90% the lighting.
What do you mean by this ?
I think I’ll try with a big lighten plane…[/quote]
Ok. Your right.
But the purpose is to show how this lamp provide light…so I can’t “put” shadow where light has to be.
I’m affraid I have to rely on GI but I’ll post the next test that seems to be better…
I’m about getting a result :
- I hide the noise on the ceiling by raising “interp samples” to 200
- I replaced the 2 upper neons (with “mtl wrapper”) by a VRay light.
- Fine tuned the mats…
- backlight is still hdri
- with this setup I can render on “high” instead of “very high”… 30 mn instead of 3h30 !