![]()
check shadow areas
![]()
check shadow edge on sphere (no bump map applied)
![]()
check shadow edge on sphere (bump map applied)
1st: irradiance map 1.0
2st qmc 0.5
adaptive -1/2 catmull
preset: high (weighted ave/density-base)
anyone know why?
![]()
check shadow areas
![]()
check shadow edge on sphere (no bump map applied)
![]()
check shadow edge on sphere (bump map applied)
1st: irradiance map 1.0
2st qmc 0.5
adaptive -1/2 catmull
preset: high (weighted ave/density-base)
anyone know why?
ahh have you tried ticking “smooth surface shadows” on your lights?
yes
yes. i do have it on.
On the sunlight (vray shadow):
Transparent shadows = off
Smooth surface shadows: on (Bias0.2)
Area shadow = on
Subdivs = 8
in fact, the shadow on the sphere is ok since there won’t be bricks on round obj. but the shadow area with blurry bump texture is bugging me. i hope someone has a solution. thank you.
:k
Decrease the Threshold for the Adaptive subdivision AA and it should be fine (the texture in the shadow, I mean).
Best regards,
Vlado
fixed
you are the man, vlado. thx to both of you.
:k