Anyone else having issues with black pixel rendering with the new build and when UHD Cache is enabled? If I switch to Path Tracing the problem goes away. I’ve tried it on new scene and old scenes. Seems consistent, except sometimes the dots are white blobs.
So I’m now having difficulty recreating this problem with a new, simple scene. I’ve uploaded this scene file to the Private Uploader (Dropbox) for the devs to inspect. the file name is “UHD Problem.”
Hi, I confirm this issue (on Mac) and have reported it internally. (Internal ID=669498788)
Thank you,
Jan
