Under is a full 3D Animation showing architectural projects through a lonely point of view. The first version of the whole animation was rendered on a single notebook, using Corona Renderer.
All the scenes in this shortfilm were created from scratch firstly to be used in my new Corona Renderer Online Course, which you can find here: https://thilima.com.br/course/coronarender
The greatest challenges of this animation were to figure out how to animate the flood scenes with objects interaction/movement without need make any simulations, and also how to render all the underwater scenes which had Displacement + Forest Pro + Volume Light at the same time.
Another amazing piece of work! love the music too. a question…did you use a plane and add a cut out map for the sky clouds in the animation? looks like it or is that hdri sky?
Love it! we don’t see enough architectural viz stuff being mixed with what normally would be considered vfx or motion graphics! love it. Also really nice visuals
Awesome like always !
Thanks for sharing
I loved the bedroom shot and the final one too .
if you don’t mind I would like to know How much time in average it took per frame and on which cpu/s.
It was rendered on 1920x1080, in Corona 1.6 - some of them pt+pt to avoid some flickering
Wasn´t easy to reach this time, specially using displacement in 90% of the shots and Corona Volume on every under the water scenes. I had to do a lot optimizations on every single material, light and render settings. Even not having so much settings on Corona, there is a lot of tricky stuff to do to avoid long rendertimes, excessive noise, fireflies, etc…
Once I have time I´ll do a making of about some shots, once is done I´ll let you guys know.
Thanks a lot for your comments
No LUTs and the post production was just for BG, Fishes, DOF and some effects. All the rest (colors, balance, contrast) were directly from Corona Frame Buffer
It variated from each scene. There was scenes finishing with 6% of noise, other ones with 10% of noise and some of them with elements rendered separated.
Mostly I used
GI vs AA: 16
LSM: 3
MSI: 10
MRD: 10
UHD Cache: Default (sometimes I used PT + PT for scenes with too much moving elements or too much parallel elements, like fences for example.)
Anti alias filter: BOX (cause is the most blurry filter, that way, avoiding some possible alias flickering.
There is some Scenes with dof directly on camera and other ones on Post production using zdepth pass.
This makes a lot of sense on paper if you want to squeeze things a bit extra, but I would actually love to see some controlled tests of default settings vs these, to see how big a difference it actually makes.
It’s the one thing that is always hard to figure out, when to try and compress more, but boost other places or when are you just doing more damage to your render times.
Yes, for sure is not a 100% guarantee result on everyscene. I found myself not struggling with settings anymore. Sometimes you lose more time trying to find the perfect setup than actually rendering your scene with default settings ahahhahaa.
I´ll make some comparatives about default x mysetup as soon as I have some time, thanks for the idea