Unfiltered pixel render method question...

What is the method for rendering an unfiltered pixel? If it is not ‘closest to camera’, can there please be an option to set this?

do you mean filtering as in image filtering, or bitmap filtering?

I mean for image filtering. ‘Closest to camera’ is the preferred method for rendering an unfiltered pixel in a ZDepth pass.

oh, there is dropdown in system->frame buffer rollout, but corona does not support special modes such as “closest to camera”

Ahh yes, I am aware of being able to change the filter globally, I was hoping for a per pass option, as I only want to render the ZDepth pass as ‘closest to camera’, and the rest as in the system default attributes.

that is not possible, sorry