Rendered an interior today with IRRmap + lightcache GI, qmc AA, and it looked fine. Then I tried (just for fun) to render it with Vlados universal settings instead just to see how much longer it would take/how much better it would look. The only thing I changed was the rendersettings, to qmc AA 1-100, adaptive amount 1.0, and noise threshold 0,001 etc.
But now the render is much darker than before, and has some colored splotches that wasnt there in the IRRmap+lightcache render.
Just to make sure, I changed the rendersettings back to IRRmap etc and it renders fine again.
I just thought this was abit strange… any idea why this happened??
I use lwf by the way… but I dont see how this would have any impact…
yes, its a beta… 1.48.04 usually it works great, and Ive used vlados settings on some exteriors before with nice results…
1/.4545 never tried throbs curve… dont have time today but Ill give it a shot as soon as I can. But why would that make any difference??
here is an image showing parts of the different renders. hmm btw, I used “render region” for these… maybe the QMC+lightcache solution doesnt like that mode?? or maybe Im just guessing here? =)
yup, Ive used the universal settings in production on a couple of exteriors with great results.
pros - extreamly easy to setup. You can switch between very fast test-renders and clean final renders by only changing a single setting (the noise threshold in the rQMC-settings rollout.
You also get very good details in shadowareas… And you will never get splotchy renders like you can get with low IRRmap settings… The only difference between a fast testrender and a final render will be the amount of noise.
cons - If you need noisefree renders it will take alot longer to render compared to using IRRmap-lightcache…
If you have some extra time for your renders, I think it would be a wise choice to use the universal settings… If you dont (i rarely do… always working with tight deadlines) then just render the old usual way…