@glorybound I’ve noticed that you are using an old version (1.2) so that might be the reason? I have a newer version ( v1.86 ) (Max 2019.3) and it works on simple cases but as soon as I have multiple shapes inside each other with different hight max will crash with a message that mentions runtime error and Normalize spl.
it would be great if you could upload your copy so I can test it .eventho the new version has more features I could live without it if I had to.
Edit: I found a copy for 1.2 and it is still causing a crash in the above-mentioned cases .
I have basic knowledge in Maxscript and I did few scripts for my personal use so I might be able to help here.
PM please with a link so I can take a look.
Yes, I’ve tried it and unfortunately, Max Crashed too ..try the following steps :
1-create 2 circles shape lets say 100cm and 50 cm in radius at [0.0.0]
2-move the inner circle up in the z-direction 20 cm
3-convert one of them to editable spline and attach the other
4-use Populate: terrain and max will crash
Okay, thanks bobby
I’ve found the issue and I’ve fixed it with the help Caleb .will do proper changelog, comments..etc and post a link here for the update.
something doesn’t look right on the code up left (this is not how it should looks )
Please check the one in the attachment below
if you still have an issue then uploading the max file might help to figure out what’s going on here. populate-terrain 1.87.rar (57.9 KB)