I just know I’m gonna feel like an idiot in about 10 minutes, but does anyone know what might cause all renderings made from the physical camera to be upside-down? Switching to a standard max cam, everything is right-side up. Creating a new vray cam and it’s flipped.
ok I had this yesterday, make sure that your values are the default. Resetting all values to default will sort it out.
Vlado - maybe a reset to default option could be added?
Well what ever would stop the flipping. Either stopping the flipping itself or stopping the user from getting the target distance too low.
Whatever would make it impossible to get camera flip.
Well, it’s gone. I rebooted, and voila, works as expected. Thanks for the ideas guys, it might have been a matter of the focal length/targe distance. I think the the units of the max file were screwy too.