Urgent Job - request basic materials

Hi everyone,

I have an urgent job, modelling a 20 story apartment block and rendering images by THIS COMING WEDNESDAY!

The developer is desperate, they have had 8 weeks to do 3d work based on CAD drawings that are severly lacking in detail. Another company had a go but the problem was that the 3D model was as simple as the CAD drawings (no window frames, doors - nothing!). Ive started from scratch with the modelling and am trying to get this done by tuesday morning which doesnt leave me any time to work on materials. Im fairly confident that I have a good idea about lighting now but materials is my problem.

Im new to Vray and pretty much suck with my materials at the moment and dont really have time to go through and fine tune everything to look good. So I was wondering if anyone would be kind enough to help me out with some awesome looking materials ? I only really need some good looking basic materials such as:

Bone white wall render (with some texture)
Light creme/coffee wall render (slightly finer texture than above)
Dark blue-grey feature wall render (with some texture)
Very nice glass suitable for large scale building (clear)
Very nice glass suitable for large scale building (tinted black)
Very nice glass suitable for large scale building (tinted blue-green)
*they arnt sure what glass to use yet*
Subtle brushed metal finish for tube handrails
cobblestone paving for street level (whatever looks good!)
Coloured aluminium feature panels (white/red/blue/green/yellow etc)
light coffee-grey 300x300 balcony tiles with fine grey grout lines
a good green suitable for 3d plant leaves
polished conc floor
light timber floor for ground floor store
white marble tiles for kitchen floor

These will be the main materials for the building and they are expecting this to look awesome. The images will be going into a brochure on wednesday (graphic designers already have the brochure done with spaces for images! lol).

If someone has a mat file they can send from a previous project they have worked on that has a similar material list, id really appreciate it.
If there are any other typical materials that would be used on high rise apartments that I havnt listed, please include them also. Actually the developer is really desperate so I’m sure I can get a promise of payment early next week to someone who can help make his building actually sell (because at the moment its looking like a HUGE 70million dollar flop)

Apologies for this totally innapropriate post and also to people who say “make your own damned materials!” …there isnt enough time! :frowning:

Im going to need the mat file by monday at the latest so I can muck around with it and do some test renders for the client. If anyone can help but doesnt want to make it available to everyone can you email me ? Also let me know how much $ your services will cost

Thanks guys, im going to make the hugest coffee ever now and put the 3D goggles back on

hehe.. I wish ya luck…

crazy isnt it :stuck_out_tongue:

cmon man i know you have some good materials right?

The problem with all of this is that even with a good material library there are so many things that can go wrong and its likely the images wont turn out that good because im not that good with vray yet. This is a really impossible deadline but saying no wasnt really an option for such a big job :frowning: tough position to be in.

Even if we give you some mats, doesnt mean its still going to look good ..

Even if we give you some mats, doesnt mean its still going to look good ..

HEHE, that’s true :stuck_out_tongue:

yeah I know :frowning: all i can do is ask though so if anyone has something for me to try then great. chances are i’ll end up just making them myself based on mat files people have posted in other threads

Cmon guys your not helping him :roll: He said he is willing to pay for the help.

Paulison, if I were you I would stick mostly to standard materials you already have, for an exterior it will not hit the rendertimes too hard.

Hopefully someone can help you but until maybe look at these sites http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=8030&highlight=evermotion

thanks for the link, I’ll do that.

Ive made a lot of mats that dont really look great which may more be to do with the model or lighting than anything but I guess the problem is that I dont trust my own material skills in Vray enough yet

Ok Dude …check your mail.

Thanks Natty thats going to be the first thing I open when I get to work at 5am monday morning :slight_smile:

I would like to say: if you use/own Vray and you’re doing archi-viz rendering; I’m most surprised by the fact that you DO NOT have your own library.

im new to both viz and vray so my library consisted of a glass material, and a white material and thats all I had set up so far. Ive just been putting a diffuse texture on surfaces up till now which isnt really working…there are so many options for getting awesome effects out of materials in vray which is all new to me. I’ll go back and make my own library after this job

here’s 26 shaders for vray

http://www.evermotion.org/forum/viewtopic.php?t=1291&start=0

good luck

paul

re

Next time request samples or small scans of samples and color chips for paint and materials (a website link maybe)…this is part of your job to organize these materials so you can apply them in a linear fashion. 99% of the time I never have a stone that is requested so I use the sample they send me to go off of and modify a stone map in Photoshop that I already have to come fairly close. Paint is even easier…RGB values and bmp or displacement maps.

Yeah your right shytigercp… i request from all my client a kind of work book where they put together all Finnishes what goes where ect ect…

just in case anybody doesn’t know about this already…there is a great website that will give you the rgb values for almost any paint spec. out there.

Thanks for the link timmatron

Hi Guys,

Thanks for all of the help. I had some prelims done earlier on wednesday (when it was due) based on the information they provided, but as expected, they wanted changes. This comes back to what you were saying and was due to them not specifying materials and not knowing what they wanted. We really shouldnt have taken this job, this was obvious from the start as their CAD files have no door or windows marked (only holes punched in walls). I know this isnt the images section but heres a few images to show the progress. Pretty much my first large scale vray job!




Really huge thanks to J-Bug and Natty who both sent some very usefull mat files which were a great starting point.

The images are still WIP, theres a lot to do on them I know, but does anyone have any comments? The colours on the panels are the clients main concern…they actually want bolder primary colours! arrr!. I know I need to get more light into the ground floor shops etc and it needs people and vegetation. I also realise that my car paint needs work amonst other things. Any C&C is much appreciated. this is basically 3 days work (including modelling)

not bad for your first bunch of images… i think the client is right about the panel colours needing to be stronger.
At the moment the cars really detract from the main focus of the images. you’d probably be better off rendering them in more neutral colours.

Looking good. There seems to be something going on with the shading of your sky in a few of the pics. Is the sky geometry?

Now that I look at it, I bet those are mostly Natty’s materials though :lol: Most of mine were slapped together in a few minutes. If you want a start with the car materials you could use EGZs scripted materials from vray.info or check out these links I’ve posted in previous threads…

http://www.dtoxx.com/J\_Bug/CarPaint.mat
http://www.dtoxx.com/J\_Bug/CarPile.zip

Can’t find the threads right now but If I remember correct, the first is a nicer Mat but the second is more of a variety with other materials also.

--Jon