# Use an HDRI for a studio render??

**URL:** <https://forums.chaos.com/t/use-an-hdri-for-a-studio-render/48052>\
**Category:** General\
**Created:** [December 9, 2013, 4:31pm UTC](https://forums.chaos.com/t/use-an-hdri-for-a-studio-render/48052 "2013-12-09T16:31:57Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![reyloads](https://avatars.discourse-cdn.com/v4/letter/r/58956e/32.png) [@reyloads](https://forums.chaos.com/u/reyloads)\
**Post date:** [December 9, 2013, 4:31pm UTC](https://forums.chaos.com/t/use-an-hdri-for-a-studio-render/48052/1 "2013-12-09T16:31:57Z")

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Hello Everyone,

I just had a quick question. Is it a smart idea to use an HDRI for simple product renderings (non-metal)? I have a 3 point lighting setup and a plain white (slightly gray) back drop. I am currently experimenting with free HDRI’s from viz people and HDRI Hub. they are alright but I get either a warm or cool wash on everything. Should I stick to a regular white GI? Or are there other options / HDRIs I should conciser?

Thanks a lot!  
Rey

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**Author:** ![Micha](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/micha/32/59168_2.png) [@Micha](https://forums.chaos.com/u/Micha)\
**Post date:** [December 10, 2013, 4:45am UTC](https://forums.chaos.com/t/use-an-hdri-for-a-studio-render/48052/2 "2013-12-10T04:45:48Z")

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You could desaturate (f.ex.Photoshop) your HDRI before use it and at the GI option there is a saturation option for adjusting the color bleeding.

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**Author:** ![fpedrogo](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/fpedrogo/32/30662_2.png) [@fpedrogo](https://forums.chaos.com/u/fpedrogo)\
**Post date:** [December 10, 2013, 6:16pm UTC](https://forums.chaos.com/t/use-an-hdri-for-a-studio-render/48052/3 "2013-12-10T18:16:22Z")

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You could also use the new color correction procedural mapping and then put the HDRI in the texture map and control the hue and saturation directly in the Texture editor.
