Use Existing TX Textures for rendering

Hello,

this is copied directly from arnold render documentation:

Use Existing TX Textures:

Allows you to use texture formats like .exr or .jpg in Maya, but .tx textures for rendering. When ‘Use Existing .tx Textures’ is enabled

I wonder if similar feature will be implemented in Vray ? or if there any other method to do this ? we tried using pre/post render mel script to change the texture during render but it’s not really the best solution.

thank you.

There was a request for this but we haven’t implemented it so far. I’m not exactly clear how such a workflow is useful. V-Ray is just as fast with regular textures as it is with .tx files and having two copies of the same data has always seemed to me an unneeded complication. Can you explain how such a workflow is valuable?

Best regards,
Vlado

its using Tiled textures (tx, tiled exr, etc) for render is what I was trying to say, which can be a huge different in render time.

thank you

Have you measured the differences? Like I said, normally V-Ray works just as fast with regular file formats.

Best regards,
Vlado