Can anyone please tell me how to use 3D displacement on a multi/sub-object material with a different displacement map for each material? If I check “Use object mtl” in the VRay displacement modifier I assume I have to put the displacement map in each material’s displacement map channel, but when rendering my object inflates significantly and the “Amount” parameter in the modifier doesn’t have any effect anymore.
Thanks in advance for clearing this matter up for me.
I’ve worked around the issue by using a different mapping channel for the other materials in the multi/sub-object material and only displacing the bricks in the wall …