Use Vray scene data on material?

Say I want to import a blend shader with crazy logic from… Maya via vrscene… is there a way to enable imported shader to use scene data?
If so, is there a way to assign a “proxy” shader to help visualise it in UE & use complex for render in vray?

Regards
Dariusz

Hi Dariusz,

Yes, you can set the imported material to use the vrscene data at render time. You can do that by enabling “Render material from vrscene” on the imported materials:https://docs.chaos.com/display/VRAYU…+from+.vrscene
You can modify the material in the content browser however you like but when rendering, the material from the vrscene description will be used.

Best regards,
Alexander

Awesome thanks!
Heh, I looked everywhere for a checkbox… never accured to me it might be a context menu… cool !

Ok 1 more question, can I somehow link attributes/colors between UE shader and vrscene material ?
I take I would need some kind of ${UE_MatName_attrName.etc.etc.etc} to be added to vrscene content script.
I’m guessing I cant now, but could I in future?

I could make proxy shader in UE to imitate Vray complex one & share some controls between each other this way…

Thanks!

Can you give a more detailed example of the usecase? Because V-Ray for Unreal can render UE shaders(simple and more complex). There is a render materials using external libraries: V-Ray for Unreal Can that work for your case?

Best regards,
Alexander

I think this might be it! Thanks, will give it a go.