Hi,
I m trying to use Bake3D to produce semi-transparent png shadows under a chair.
Here is what I have allready tryed :
1) under my chair, I have place a square poly
2)I assign to it the VRay mat warper and turn on mat object.
3) I place in the mat warper a Max’s standard matte material
4) I run Bake3D on my poly
The baked shadow of the chair looks perfect BUT the png has absolutly no alpha channel :shock: and it seems that VRay render the matte object like a “standard” VRay material.
Maybe I missunderstood something? or maybe it is simply not possible for now with this version of Bake3D?