Using Bake3D to generate semi-transparent shadow map (png)..

Hi,

I m trying to use Bake3D to produce semi-transparent png shadows under a chair.

Here is what I have allready tryed :

1) under my chair, I have place a square poly

2)I assign to it the VRay mat warper and turn on mat object.

3) I place in the mat warper a Max’s standard matte material

4) I run Bake3D on my poly

The baked shadow of the chair looks perfect BUT the png has absolutly no alpha channel :shock: and it seems that VRay render the matte object like a “standard” VRay material.

Maybe I missunderstood something? or maybe it is simply not possible for now with this version of Bake3D?

What are your matte object settings for the VRay mat warpper?

--Jon

Well before taking a snapshot of my settings, uploading it to my FTP, linking it in the forum… I would prefer to know simply if it is not a VRay Bake3D limit.

Did you ever try/success in baking such a texture J_Bug?

It looks like it may be. I’ve tried everything with both material and object proporties. I’ve even tried random ideas as long shots with no luck.

--Jon

No problem :smile: :arrow: :?

--Jon