Using Corona to render to texture with Maxscript[Solved]

Hi All

I’m new to Corona and our studio is rendering with Corona. I do the studio’s max scripting and I am trying to learn to script Corona. I’ve searching for examples but to no avail.

Using Max’s VFB, I do a call to send a mesh to Render To Texture using

bake_map = render rendertype:#bakeSelected outputSize:[1024, 1024] vfb:on outputfile:(“C:\someimage.png”)

How do I do this in Corona?

Thanks in advance.

Hi, you should be able to add Corona RTT elements by following this Autodesk guide:

And using the maxscript names of elements:

Corona_Beauty
Corona_Diffuse
Corona_DiffuseColor
Corona_ReflectColor
Corona_RefractColor
Corona_Light
Corona_AO
Corona_NormalMap

Let me know if you have any trouble with that.

Thanks Maru

I am presently rendering to texture in MAX using Vray using maxscript.

I am using the same max script as for Vray except changing the code for Corona. The corona VFB does come up but it continuous is calculating Geometry.

As a test, I manually setup Max’s RTT dialog using Corona Light channel. Set rendering time to 3 minutes, but after an hour still nothing is showing in the VFB and keeps calculating geometry.

Sorry forgot to post this

Corona version: 1.5 (hotfix 2)

I have figured it out. Thank you.

Has this list being added to since this? Such as displacement? Thanks.

Sorry, I don’t understand the question. Can you rephrase it?

I was hoping for a Corona_HeightMap or similar to render out a greyscale bitmap as opposed to a normal map output’d with Corona_NormalMap.

For 3D displaced geometry or for 2D bump/normal maps?

2D bump/normal maps, but both types would be great.

I’m writing a script for a client to export to a program that doesn’t have support for normal maps believe it or not.

We will see what can be done here, however this is not a common request, and generally 3ds Max texture baking is quite an obscure tool.

Okay thanks. It may be the case that that Shapespark program may introduce it in the meantime.