Using Displacement Layer: Having Polygone Lines in Rendering - Help!

Hallo

I always have the problem that even with simple geometry e.g. a rectangular gravel surface the displacement makes polygon lines in the rendering.
See the gravel area in the screenshot. The material consists of a frontal gravel image in the diffuse layer and the same image in the displacement layer.
I use UVW-mapping or Cubic-mapping.

Thanks for your help!



Hello,

did you try the UVW Randomizer? It’s a corona shader and if you select “Randomize each tile”, you can get rid of some repeating patterns. Give it a shot and let me know how that goes!

Jan

If you have the time and can upload the test scene for us, that would be great! :smiley: