Hello guys,
Is there a big “memory advantage” changing all maps (bump, mask etc… all black and white ) from RGB to grayscale ?
Only 1 channel to sample instead of 3 ? I’m wrong ?
3 times less memory usage (by map) ?
Best regards…
PS : Maybe it’s an off topic thread…
vlado
2
Greyscale bitmaps do save memory in 3ds Max.
Best regards,
Vlado
Thanks…
what proportion ? 1/3 or 1/2 ???
Best regards…
vlado
4
It should be 1/3 (only one channel instead of three, assuming there is no alpha).
Best regards,
Vlado