Whats the best technique to use a Vray Material on Maya Hair?
My guess would be to work with NURBS Curves instead of PFX + NURBS.
Then convert to Polymesh and drop a vray material on it like any other object?
I’d like be able to tune my material further,
eventhough the random sat/col/val settings in the hair shader tab really is nice for random color values
so second question would be howto spread random saturation and RGB/HSV values over the various output curves.
Probably utilizing the remap nodes building a random set in maya…?
Unfortunately this is not quite true.
At the moment the only material that could be attached to HairSystem is VRayMtlHair (which is under development and broken at the moment).
You can set per follicle/clump colour and then blend that colour with the main colour
I tried adding a render curve attribute to the outpurcurveshape. It doesnt seem to work, atleast when I assign a material and render.
An ordinary CV Curve doesnt do it either.
There are two kind of night builds:
1. Builds with all the new developments since 2.0, they are true night builds and could have stability problems
2. Builds with fixes for the critical bugs found after the release of 2.0, they are what Vlado referred as stable builds (stable night builds).
You can switch to 2 and you will have the same features as 2.00.4, but with fewer bugs. The only problem is if you’re using a render farm you can’t upgrade to the new version.