Hello all. I am working on a boat animation, and am trying to constrain the generation of splashes, and then foam (generated from splashes) using a Particle Volume. I am doing this as the Phoenix box ahead of the travelling boat gets some splashes when I render a wider view, which is not good.
All I am able to get is no splashes being generated at all, and not constrained by the simple geometry I am using.
In the screen grab below is a low resolution sim at frame 40, with no particle volume in use. I can see the green points where the splashes are being created. This is a much lower resolution than the final sim.
I turn on Birth Volume and select the box:
But the sim then creates no splashes at all. I made the box only on one side of the boat as a test, but there are not splashes being created at all. What am I doing wrong?
This is 3dsMax 2025 with Phoenix 5 ADV v 5.24.00
Many thanks,
Giles


