I need to create a Random Material for Max wrapped around VRay.
Has anyone used the SDK for such a task? I mean, what is the proper direction to take on this? Should I contact Chaos to get access to the SDK or is it available somewhere not made public?
Can someone point me in the direction to create such shader? I mean, a dlo compiled in C++ or a script hooked into VRay or something. Do anyone have any idea even if it is possible to create such a material from outside of the VRay core?
There is probably no need to create an entire material for this, as this is quite a complicated task. Normally just a few parameters of the material will vary (e.g. diffuse color or something) - and for this, you can code a Texture instead. You can then code a MaxScript wrapper around VRayMtl if you want simplified user interface for the whole thing.