Sample test renders of a utility pole I’ve been modeling in Moi3d. Now comes the fun part of wiring it up. Stay tuned
Can i ask why MoI 3d? It seems to me that poly modeling would better suit for such model.
I’m just used to modeling in it these days. I also find the Boolean operation much smoother than Cinema4D.
Make sure and check out Merk’s Topowire plugin for the cables…
Also if your importing CAD based models make sure and enable the developer mode in the preferences and set the shadow option to 1. The default is 0. This helps with the correct rendering of the vertex normals.
- Shawn



