UVs for renderable curves

Hi,

I was wondering if there is (or could be) any way to tag renderable curves for UV generation… perhaps startUV(x,y), endUV(x,y) and maybe even a number of tiles option?

Currently when assigning materials to curves via vrayNurbsCurveMaterial, the curves render with an inherent UV space of 0,0 down the length.

Thanks,

--T