Is there any way to control UVW Mapping for the V-Ray Plane object? Currently, I can only get away with procedural and solid color materials on it. Thanks
(Max 2009 Design x64 - V-Ray 1.5 SP4)
Is there any way to control UVW Mapping for the V-Ray Plane object? Currently, I can only get away with procedural and solid color materials on it. Thanks
(Max 2009 Design x64 - V-Ray 1.5 SP4)
I would guess there isn’t. But you could always put down a standard Plane object and set the render multiplier to something extremely high. They take UVW maps just fine
This is correct. It will not respond to UVW Mapping at all. Working as intended (although I hope it’s added in the future) ![]()
The UVW mapping can’t be changed currently, but you can adjust the mapping parameters (tiling, rotation etc) of the texture itself.
Best regards,
Vlado