Using the vray material displacement slot is having serious problems.
Viewport:
Scanline(no disp):
Vray with material displacement slot CHECKED, and global displacement ON:
Vray with material displacement slot UNCHECKED and global displacement
ON:
Vray with material displacement slot CHECKED or UNCHECKED and global displacement OFF:
Note: I stumbled accross this while I was trying to use multiple UVW map mods to controll the mapping of a multi-sub material. If displacement is on (as I want it to be) then the UVW mapping is being ignored for the map in the displacement slot.
I’m not sure it is a bug; I think the problem is that you have too big polygons for the 3d displacement to handle effectively. Try to dice the geometry a little bit and see if it helps. If you wish, you can also send me the scene to look at to vlado@chaosgroup.com
It seems that the problem is in the noisy concrete displacement map; it has so much tiny detail, that the displacement cannot represent it properly without very high settings. It would be best if you use it just as a bump map for this material (Seeded Aggregate Concrete).