Hello,
I’m a big fan of the node UVW randomizer but I have to admit it’s a pain to use it on multi slots shader as I have to first duplicate the UVWR node for all of the maps (to keep the seed etc), then if change is needed I have to correct it in every node again…
I think the Vray UVWR node got recently updated to be plugged in the entrance slot of a Vraybitmap so you can change all of the connected maps in one time.
So in Corona, do I do it wrong ? Is there a turn-around to avoid this repetitive task as I do ?
Hi, currently a solution to this is only implemented in the Corona Color Correct map. It accepts a “master” controller which can be plugged into multiple nodes.
We would also like to implement this in other nodes such as UVW Randomizer and Triplanar map.
yes, please! this is very helpful function. It would be really great to have some connection function for CoronaBitmap! So we can plug “Master” UVW or Triplanar nodes there…