uvwmap over several vrayproxys render probem

Hello,

i got a bunch of vrayproxys, made instaces of them, selected them and applied a UVWMAP.

When i render, it renders the proxys as defined in the preview mode (edges,bounding box,…), and not as a full def mesh.

When i remove the uvwmap, it renders fine.

Any solutions ?

max2017/vray 3.6.04

Thanks!

I added in our bug tracking list. The issue seems to occur only on a copy proxy objects not on instanced ones. Could you please confirm that?

I don’t thing that’s a bug. Adding any modifier on top of VRayProxy turns it into regular mesh. If it displays as a box it basically turns into box.

Even with one vrayproxy + uvwmap on top, it only renders the preview

How do you assign materials on a vrayproxy with the correct uvwmap information (scale position etc) then ?

before you turn mesh into proxy.

Ok so uvw information is automatically baked in the proxy, didn’t knew that :wink:

if you need to adjust something quickly - turn proxy into mesh (when visible as ‘full mesh’), change mat IDs, tex coordinates or whatever and export proxy again.

Even with one vrayproxy + uvwmap on top, it only renders the preview
yes, that is how it works for the moment. We are working on fixing that behavior.

How do you assign materials on a vrayproxy with the correct uvwmap information (scale position etc) then ?
As piotrus3333 mentioned the proxy keeps UV information in its self. Therefore you need to apply the UVW mod before exporting the proxy.