V-Ray 1.46.04 available

Build 1.46.04

Extended features:

* Correct multi-layer GBuffer. See the Notes in the GBuffer section for more details.
    * Some support for the Render-to-texture mode in 3dsmax. At present, VRay can bake only the full object materials in this mode.
**    * These conclude the feature set for VRay 1.5. The next several builds will include bug fixes only, until the final 1.5 version is released.**

Bug fixes:

* Fixed crashes with DreamScape in the Material Editor
    * Crashes with the CAT plugin with motion blur.
    * Slow rendering of blurry effects (area lights, glossy reflections etc) due to problems with the QMC sampler.
    * G-buffer channels requested by .rpf and .rla file formats were not generated.

Build 1.46.01 - 13 October 2004:

Installation:

* This build requires a somewhat different setup for the additional VRay plugins (VrayFur, VRayPlane, VRayToon), since now those depend on the vrenderXX.dlr file as well. See the Installation section for more details. Be sure to delete any old remaining versions those plugins.

New features:

* Subdivision displacement (Catmull-Clark and Loop schemes), see the VRayDisplacementMod section for more details.
    * Distributed rendering - completely redesigned DR core supporting distributed calculation of irradiance maps, see the sections on Distributed Rendering and Installation for details.

Extended features:

* Lightmaps work with standard materials
    * Added autosave options for lightmaps
    * Time-dependent irradiance map for a more precise rendering of motion-blurred objects with GI.
    * A new look-up method Density-based added to the irradiance map; this is the new default method as it is substantially better than all previous methods (reduces the ringing on sharp boundaries and the artifacts due to low sampling).
    * Better interpolation for the irradiance map and glossy reflection/refraction maps.
    * Reduced memory usage - all rendering threads share the same dynamic geometry pool (for proxies, displacement, fur, subdivision), thus drastically reducing memory usage on dual and/or hyperthreading machines.
    * Previews of irradiance and lightmap calculations are available in the VRay VFB.
    * Extended stamp in VFB allows changing the stamp text in the VFB only - after the image has been rendered with improved user interface.

Bug fixes:

* Fixed a problem when many machines try to access the same irradiance map at once.
    * Fixed problems with view-dependent meshes (nPower booleans, specifically).
    * Fixed incorrecft velocity channel with moving cameras.
    * 2d displacement could produce degenerate normals on degenerate faces leading to artifacts.
    * Adaptive AA min rate limit is now set to -3 (lower values caused RAM overflow and crashes).
    * Fixed slowdown with irradiance map on some scenes with varying camera scale.
    * Lightmaps now render correctly in blowup renderings.
    * Instanced 2d displacement should take less memory.
    * Fixed faceting with VRayLights with the Store to irradiance map option on.
    * Fixed a slowdown when the VRay messages window is closed.
    * The QMC image sampler didn’t antialias very well against the background.
    * Matte objects produced incorrect results with opacity-mapped objects.
    * Closing the VRay messages window introduced a major slowdown.
    * The VRay messages window did not show up when closed.
    * The VRLServer could refuse to generate a license request in some situations.
    * Glossy reflections were incorrect or slow in some cases.
    * Fixed crashes occuring in certain situations when objects depend on one another.

THANK YOU!!! :smile:

thanks :smile:

is the problem with the presaved irradiance maps and simulaneous access from backburner been fixed as well?
can you please advise as this is a major issue for most of
thank you
alkis

oops
nevermind
posted before your edit

Woo woo DR :mrgreen::mrgreen::mrgreen:

does DR work with max7, or only 6?

thanks a lot 8)

Woohooo!!! I was just starting a new job today, this will be a good test.

Thank you Peter and all the Vray Team!!!

João.

Wow!! it’s good!!
Thanks Vray team..

* Fixed crashes with DreamScape in the Material Editor

Thanks again for this one Vladimir. Thanks a Lot!

Great! But unfortunately glass does not render correctly… Vlado?

Could you now make a recompile for Viz 4 as promised?

Ismael

What the issue?

Glass in 1.09.03r: nice repeating internal reflections:

Glass in 1.45.78 (same as 1.46.04):

i love the new vray!!!1 :smile:

LOL! I was just suggesting (like a few minuets ago) to my director that we switch to the beta version for the rest of this commercial that we’re working right now. It seems to be the only way to render with motion blur… Now, I see there is an even better one out. Man! That’s to much of a coincidence. :wink:

-=GB=-

Thank you thank you thank you thank you (now if only I can get DR working)

Gijs: I thought they said something about the change in refractions (glass) from 1.09 to 1.4x is a change to physical accuracy, which would mean the second image is the correct one?

travistlo and Gijs

Those are great images. There are two things I’m wondering about: Maybe the default number of refracted rays has changed and you just need to up that somewhere and, Are you sure that’s actually correct? I mean, It looks neat but it doesn’t seem like that would happen in real life. Could be just me though.

-=GB=-