(*) VRayMtl with fog on could cause splotches in the scene.
(*) “Overlapped” mode for the irradiance map lookup could cause splotches with reflective objects in the scene.
(*) VRayToon with world units could render incorrectly on the background.
(*) Color mapping could produce severe color inversion with very bright colors if Dark multiplier is larger than Bright multiplier.
Vlado, I don’t know if it should be like this, but when I read about the invert color bug, I remember having inverting issues as well and just thought that it was just because of wrong settings.
just rendered this as a quick test in the .13 release:
Is this a bug or is this just the way things work? If it is the latter, I wonder why it is possible to set the bright multiplier less than half of the dark multiplier.
In the manual you state that bright mult. is for bright colors and dark is for dark colors, but up to when is a color handled as bright/dark?