We’ve compiled some videos about the new features in V-Ray 1.5. No sound currently, but I hope they are self-explanatory (I’m sure it’s better than English soundtrack with thick Bulgarian accent :-))
V-Ray sun and sky along with the physical camera:
More physical camera:
VRayBlendMtl along with render elements:
VRayOverrideMtl material:
VRay2SidedMtl material:
VRayDirt along with ambient occlusion:
Image-based lighting for VRayLight in “dome” mode:
This thread should defenately be made a sticky. There is alot of information (although not with sound) in these videos that will help alot of people out. Especially my self!
domelight doesnt need gi, and you can achieve very detailed shadows plus faked GI with pretty low rendertimes (compared to a similarily detailed GI solution at least). Another option would be storing the Domelight with Irradiance maps.
juju your such a noob
Dome light is a bunch of smart direct rays cast, thats all. Like positioning 1000 area lights in spherical form…hint for movie poseidon, where because of absence of dome light in mr, they used 1000 area lights as a dome…haha…
Sure you can enable GI. But don’t set the hdri in your vray environment slot as skylight, AND in your dome light too or you get double amount of light. If you don’t care about secondary bounces, leave GI off.