V-ray 2.4 displacement maping and subD problem

I have a slight problem rendering Displacement maps in Maya + Vray 2.4 Linux Centos.
I use Displacement maps from Mudbox.
These are 32bit exr. So not much setting. At least in mental ray they work. Properly.
My workflow.
I am baking 32bit displacement from mudbox tried both raycast and subdivision method. Maps are ok they sculpt properly in Mudbox and work in mental Ray.
Afterwards I plugi it into File node and than Out red Color Red chanel to the displacement node displacement value. Afterwads Displacement node into the displacement slot of the shading network. I add an attribute for the displacement node for the negative Values. For the object shape node I add displacement and subdivision controll node. Set the subdivision levels to a highest level from mudbox or a bit less for testing. Displacement Works but it doesn’t smooth the object yet. Now I turn on subdivision surfaces node and the displacement flatens. When I tick it off it works. So I crank up the mesh subdivision of the mesh in with polymodeling tool smooth a few times. Displacement works but . I turn on Subdivision surfaces and bam looks like a bump map. Also I noticed that displacement doesn’t work properly with <UDIM> <UVTile>. Command works good on diffuse and other textures but here I need to do it manualy by avarage node and setting up all the placement nodes properly. Still tested without subdivision attribute. Otherwise it looks like a bump map. So its even more flat. When using Udim tile method it avarages the values of the maps and the displecment is smaller.
I want an acurate displacement no eyeballing. In mantal ray I just plug the map into displacement slot and tick Alpha is lumminace and turn on Subdivision during rendering. It is a 32bit floating map for a reason. So I live Displacement bound at automatic and don’t touch the Displacement Amount or shift. All the info is in the file. And It works untill I turn on subdivision surfaces.

I have done some test on V-ray 3.0 and displacement has the same problems unless I use opensubdive that it is all good.

Cheeres!

Hi,

It will be hard to tell where is the problem without the scene file. Is it possible to attach any screenshots or even the Maya and Mudbox file?

I’ll do an example sceen tommorow at work both from mudbox and the way I make displacement and from Maya and I shall post it in the tread.

Hmm it jus works now on a other scean other project. So it might by some bug or smth…