V-Ray 3.30.00 for NUKE available for download

A new service pack - V-Ray 3.3 for NUKE is available as a free update for V-Ray for NUKE customers.

You can download it from the Nuke download section at chaosgroup.com
and check out the documentation.

Notable new features:

  • New VRayTranslator node with advanced Export options(export single frame or animated vrscenes ), V-Ray Standalone integration (render your scene in Standalone within Nuke, using Progressive rendering, RT, DR).
  • New VRayVRScene node that supports importing animated vrscenes, instancing, viewport preview and scene transformation.
  • Support for the new variance-based image sampler providing speed improvements along with better detection and clean-up of noise.

New Features:

  • VRaySunSky node including Aerial perspective settings
  • VRayPhysicalCamera support in VRayCamera node - simulate real world camera effects
  • Lens distortion – stmap to VRayCamera
  • Support for VR cameras - Spherical Panorama and Cube 6x1 and side-by-side view
  • V-Ray native 3D noise texture with VRayTexNoise node
  • VrayRenderMask node to render only a specific part of the screen
  • VRayProxy visibility list for loaded geometry
  • VRayTexLayered - merge textures using various blend modes
  • VRayMtl2Sided - simulate thin surfaces like paper and plants
  • Velocity render element
  • Support Nuke textures’ alpha without using VRayMtl shader
  • Instance VRay proxies with Nuke particles

Changelog:

  • Added: Extended support for clamp in UVTile node
  • Added: Controls for texture size when using VRay RT via the VRayTranslator
  • Added: Support for multichannel and deep EXR when exporting to vrscene for rendering via VRay Standalone
  • Added: Standard image output options tab in the VRayTranslator for settings specific image format settings (compression, resolution, quality,…)
  • Added: Option to override the VRayCamera settings and transformation matrix with a NukeCamera connected on the Axis input
  • Added: Color space parameter in VRayTexBitmap with automatic selection based on image file extension
  • Added: Deep merge mode and coefficient settings to VRayRenderer
  • Added: Ground albedo color, affect environment slots selection and Aerial Perspective atmospheric effect settings in VRaySunSky node
  • Added: Quality slider in VRay Material Preview node
  • Added: VRayDirt radius texture input control
  • Added: Reload button in the VRayTexBitmap and auto-reload on image change
  • Change: VRayObjProp and VRayDisplacement have a single geo input
  • Change: Enable support for multiple objects for VRayObjProp, VRayDisplacement and VRayEnvironmentFog using Scene node
  • Fixed: VRayObjProp affects materials connected to VRayProxy
  • Fixed: VRScene export of frame sequence loaded in VRayTexBitmap
  • Fixed: VRayMtlCarPaint “coat gloss” knob changed from color to float
  • Fixed: VRayDirt bias knobs
  • Fixed: Nuke spotlight cone angle and cone penumbra angle parameters units set in degree in the user interface
  • Fixed: Issues with VRayObjProp and VRayDisplacement used in series
  • Fixed: Using negative values for scale in UVTile
  • Fixed: Gathering motion blur samples from object property nodes, not connected directly to the Scene node
  • Fixed: Export hangs when running script using post translate script from command line
  • Fixed: VRayObjProp not overriding motion blur samples
  • Fixed: Using VRMesh file without geometry and materials in frame 0
  • Fixed: Improve consistency of the VRayLights common user interface

Does this version support Nuke 10? I also checked out the nightlies for Vray for Nuke but so far I just see for Nuke 9

The service pack was released before Nuke 10 went public (it’s not like The Foundry tells us when they release…)

We should have a version for Nuke 10 in the next couple of weeks or so.

Best regards,
Vlado

Great Thank You guys!