# V-Ray 3.40.01 for 3ds Max is available for download

**URL:** <https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737>\
**Category:** Announcements\
**Created:** [June 1, 2016, 4:44pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737 "2016-06-01T16:44:09Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![alexander.kazandzhiev](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/alexander.kazandzhiev/32/16287_2.png) [@alexander.kazandzhiev](https://forums.chaos.com/u/alexander.kazandzhiev)\
**Post date:** [June 1, 2016, 4:44pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/1 "2016-06-01T16:44:09Z")

</div>

Hello all,

It will be officially announced the next week, but the V-Ray 3.40.01 for 3ds Max builds are already available for download. Below you can find the changelog for this service pack:

Build 3.40.01 (official) (31 May 2016)  
==============

New features:  
(\*) V-Ray: Add support for 3ds Max 2017 including:  
&nbsp;&nbsp;&nbsp;&nbsp;- Initial support for the new Physical Material;  
&nbsp;&nbsp;&nbsp;&nbsp;- Support for MultiTile in V-Ray RT;  
&nbsp;&nbsp;&nbsp;&nbsp;- Support for ColorMap in V-Ray RT;  
&nbsp;&nbsp;&nbsp;&nbsp;- VFB: Initial HiDPI scaling support;  
(\*) VRayDenoiser: Implement a new render element that contains a denoised version of the image:  
&nbsp;&nbsp;&nbsp;&nbsp;- The denoiser can take advantage of hardware acceleration;  
&nbsp;&nbsp;&nbsp;&nbsp;- The denoised result can be adjusted after a render is complete;  
&nbsp;&nbsp;&nbsp;&nbsp;- The denoised result is updated periodically during progressive rendering;  
&nbsp;&nbsp;&nbsp;&nbsp;- The render elements required by the denoiser are automatically added;  
(\*) vdenoise.exe: A new command-line tool for denoising still images and animations with frame blending;  
(\*) V-Ray: Enable GI by default;  
(\*) V-Ray: Add another deep output fragment merge mode, “None”, where fragments are not merged at all;  
(\*) V-Ray: Add “layers” type to override material exclude list;  
(\*) V-Ray: Add refraction filter bake element;  
(\*) V-Ray: Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes;  
(\*) V-Ray: Move the VRayHDRI’s Tiled textures options from the material editor’s interface to the V-Ray’s Settings tab;  
(\*) V-Ray: Print a warning if “Show GI only” is enabled;  
(\*) V-Ray RT GPU: Add support for Orthographic camera;  
(\*) V-Ray RT GPU: Add support for bump with procedural Noise texmap;  
(\*) V-Ray RT GPU: Print the memory usage in the VFB statistics;  
(\*) VFB: Add option to enable auto-saving to history if the render completed normally (i.e. is not aborted);  
(\*) VFB: Add option to keep the VFB history folder relative to the current project path;  
(\*) VRayAerialPerspective: Add “filter color” parameter;  
(\*) VRayIES: Add an option to select luminous intensity in candelas (cd);  
(\*) VRayInstancer: Add option to override the node properties of the source objects;  
(\*) VRayStochasticFlakesMtl: Add textured flakes support;  
(\*) VRayStereoscopic: Add support for vertical placement of the left/right views in addition to side-by-side;  
(\*) VRayTriplanarTex: Add random modes: “By particle ID”/“By instance ID” support;  
(\*) VRayVolumeGrid: Implemented ability to pop out and enlarge the render diagrams;  
(\*) VRayVolumeGrid: Implemented different interpolation types per point in the render diagrams;  
(\*) VRayVolumeGrid: Implement motion blur clipping by the Cutter geometry for non-Mesh modes;  
(\*) .vrscene exporter: Show progress bar instead of “not responding” during export to .vrscene;  
(\*) V-Ray scene converter: Convert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lights;  
(\*) V-Ray Installer: Attempt to uninstall previous installation without registry record;  
(\*) V-Ray Installer: Installation options can be set from the command-line;  
(\*) ply2vrmesh.exe: Store the textures names used by OBJ files into user attributes;  
(\*) vrayspawner.exe: Make it possible to run V-Ray from a remote location;

Modified features:  
(\*) V-Ray: Faster rendering with the light cache;  
(\*) V-Ray: Blend the “Fixed” and “Adaptive” sampler UI into a “Bucket” image sampler;  
(\*) V-Ray: Enable support for processor groups and more than 64 CPU cores by default;  
(\*) V-Ray: Rename “Color threshold” to “Noise threshold” in the Adaptive image sampler;  
(\*) V-Ray: Add texmap shortcut buttons next to colors for plugins with automatically generated UI  
(\*) V-Ray: Add UI mode views switching for the Image Sampler rollout;  
(\*) V-Ray: Make the DR settings window with persistent size;  
(\*) V-Ray: Remove the “Adaptive subdivision” sampler from the UI  
(\*) V-Ray: Slow rendering of objects visible behind multiple panes of glass;  
(\*) V-Ray: The log messages window text and background match the 3ds Max color scheme;  
(\*) VRayLight: Streamline the UI rollouts;  
(\*) VRayLight: When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environment;  
(\*) V-Ray RT: Add information about the current noise threshold to the render statistics;  
(\*) V-Ray RT: Enable region changes without restarting the render in RT;  
(\*) V-Ray RT: Enabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur;  
(\*) V-Ray RT: Make override material independent for production and ActiveShade renderers;  
(\*) V-Ray RT: Optimize export of scenes with many instanced geometries with many faces;  
(\*) V-Ray RT GPU: Add “bias” spinners support for VRayDirt;  
(\*) V-Ray RT GPU: Improvement automatic texture resizing, leading to reduced memory usage and better quality;  
(\*) V-Ray RT GPU: Optimized rendering of VRayBlendMaterial;  
(\*) V-Ray RT GPU: Speed up loading of resized textures to the GPU;  
(\*) V-Ray RT GPU: Warn the user if all the GPUs they have are used for rendering;  
(\*) VFB: Added a button to open the V-Ray messages window;  
(\*) VFB: Show warning when images cannot be saved in the history;  
(\*) VFB: The MaxScript command “vfbcontrol #clearimage” should not trigger confirmation dialog;  
(\*) VRayDisplacementMod: Automatically calculate the “precision” parameter for 2d displacement mode;  
(\*) VRayDisplacementMod: Enable the “static geometry” option by default;  
(\*) VRayExposureControl: Bring back for 3ds Max 2016 and newer;  
(\*) VRayFur: Faster hair strands generation;  
(\*) VRayHDRI: Implement drag and drop of texture files from Windows Explorer to the file edit field;  
(\*) VRayMtl: Improved GGX/GTR sampling to reduce fireflies;  
(\*) VRayMtl: The “Anisotropy” spinner has a lower step;  
(\*) VRayProxy: Optimize rendering;  
(\*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the “texture subdivs” parameter;  
(\*) VRayStochasticFlakesMtl: Treat “num flakes” as square root of the number of flakes;  
(\*) VRaySun/VRaySky: Add “blend angle” and “horizon offset” options to the user interface;  
(\*) VRayVolumeGrid: Add option for changing the mesh preview color;  
(\*) V-Ray scene converter: Convert the 3ds Max Normal Bump map to VRayNormalMap;  
…

---

<div class="post-metadata">

**Author:** ![alexander.kazandzhiev](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/alexander.kazandzhiev/32/16287_2.png) [@alexander.kazandzhiev](https://forums.chaos.com/u/alexander.kazandzhiev)\
**Post date:** [June 1, 2016, 4:44pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/2 "2016-06-01T16:44:49Z")

</div>

Bug fixes:  
(\*) V-Ray: 3ds Max freezes when exporting a .vrmesh file with the lock selection toggle enabled;  
(\*) V-Ray: Artifacts in objects outline upon saving to \*.hdr file when image filter is set to VRaySincFilter;  
(\*) V-Ray: Crash upon rendering VRayIES lights;  
(\*) V-Ray: Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type;  
(\*) V-Ray: Noisier results with “Clamp output” and “Sub-pixel mapping” enabled;  
(\*) V-Ray: Double stamp is printed when saving through 3ds Max output;  
(\*) V-Ray: Fixed artifacts with NormalMap;  
(\*) V-Ray: Freeze after rendering with displacement  
(\*) V-Ray: Misspelled additional parameters in some materials and textures;  
(\*) V-Ray: NaN pixels when rendering matte geometry with Hair and Fur;  
(\*) V-Ray: RAW image output file extension is not memorized between sessions;  
(\*) V-Ray: Scenes with more than 64 render elements crash;  
(\*) V-Ray: The %numpasses and %numsubdivs keywords are written as 0 in multichannel OpenEXR files;  
(\*) V-Ray: The items from the viewport quad menus are not restored from the “V-Ray menu registration” button;  
(\*) V-Ray RT: Crash when adjusting a NoiseMap attached to V-Ray OSL shader;  
(\*) V-Ray RT: Crash when switching between CUDA or OpenCL and VRAY\_OPENCL\_PLATFORMS\_x64 is not set;  
(\*) V-Ray RT: Crash with VRayDistanceTex and FFD modifier;  
(\*) V-Ray RT: Displacement map is not working when the host material is used as base in VRayBumpMtl;  
(\*) V-Ray RT: Machine with disabled “Use local host” option DR takes render node license;  
(\*) V-Ray RT: Matte rendering is not working with Forest Pro objects;  
(\*) V-Ray RT: Moving a light during ActiveShade causes two light re-exports;  
(\*) V-Ray RT: Override material is not working on Forest Pro and Rail Clone geometry;  
(\*) V-Ray RT: Render to texture saves black image when set as production renderer;  
(\*) V-Ray RT: VRayFur’s “Placement” options are not working;  
(\*) V-Ray RT: When rendering Active Shade with Render Mask selected - changes to selection are not updated;  
(\*) V-Ray RT CPU: Crash when trying to select objects in the 3ds Max ActiveShade frame buffer;  
(\*) V-Ray RT CPU: Crash when rendering with motion blur, Particle Flow and Multi/Sub-Object material;  
(\*) V-Ray RT CPU: Crash with rendering out-of-process and render region;  
(\*) V-Ray RT CPU: Textures in VRayMtl’s Self-Illumination slot are clamped (0-1);  
(\*) V-Ray RT CPU: VRayNormalMap plugged into the texmap slot of VRayDisplacementMod is not considered;  
(\*) V-Ray RT GPU: Crash with multiple UV sets on dynamic geometry;  
(\*) V-Ray RT GPU: Different VRaySky horizon compared to V-Ray RT CPU;  
(\*) V-Ray RT GPU: Fixed memory leak and crashes with displacement, subdivision and VRayProxy;  
(\*) V-Ray RT GPU: Fixed loading Light Cache from file depending on the current frame;  
(\*) V-Ray RT GPU: Fixed wrong bump mapping with VRayColor2Bump;  
(\*) V-Ray RT GPU: Fixed high memory usage with proxies, hair, particles, displacement and subdivision in animation;  
(\*) V-Ray RT GPU: Size and offset of “Use real-world scale” are not working when the mapping is “Planar from World XYZ”;  
(\*) V-Ray RT GPU: Motion-blurred hair with light cache is rendered very slow;  
(\*) V-Ray RT GPU: MultiTexture and VRayMultiSubTex can work as input to other textures;  
(\*) V-Ray RT GPU: VRayMultiSubTex is not modified when processed through another texmap;  
(\*) V-Ray RT GPU: Wrong shading for the Light Cache with displacement, subdivision and VRayProxy;  
(\*) V-Ray Standalone: Projector textures in direct lights do not render properly;  
(\*) VFB: Crash with auto-save to the history after Render To Texture;  
(\*) VFB: Saving an image to the history from V-Ray RT does not save the scene file name;  
(\*) VFB: Saving image results in broken filename when not ASCII;  
(\*) VFB: Window position is saved when cloning the renderer;  
(\*) VRayBlendMtl: SSS/Skin sub-materials cause difference in final result between active/inactive Render Elements;  
(\*) VRayBumpMtl: Limited actions (drag/cut/copy/paste) on base material slot;  
(\*) VRayClipper: Black surface of the section of the clipped geometry with “Affect lights” disabled;  
(\*) VRayEdgesTex: The “show subtriangles” option is not working;  
(\*) VRayFastSSS2: Garbage data produced for normals with the VRaySamplerInfo render element;  
(\*) VRayFastSSS2: Old scenes should be left in “Prepass-based illumination map” mode;  
(\*) VRayFastSSS2: The “Save/Load flythrough map” prepass modes are missing from the user interface;  
(\*) VRayFur: 3ds Max crashes when the value for per area or per face is set too high on very large geometry;  
(\*) VRayFur: Tiling occurs with Curl options;  
(\*) VRayHDRI: Artifacts (splotches) when hdri image is set in the 3ds max environment slot;  
(\*) VRayHDRI: Viewport preview is very slow with large bitmaps;  
(\*) VRayInstancer: Incorrect velocity information is generated;  
(\*) VRayLight: Open EXR file renders black when used for IBL;  
(\*) VRayLight: “Store With Irradiance Map” does not work well with Use Local Subdivs off;  
(\*) VRayLightMtl: Crash when rendering with Scanline or Raytrace texmap;  
(\*) VRayLightMeter: Indirect illumination is wrongly evaluated;  
(\*) VRayMtl: Animated diffuse color is not updated in the viewport;  
(\*) VRayMtl: Crash when changing to Scanline renderer if opacity map is set and material editor is open;  
(\*) VRayMtl: Difference in bump map rendering with older versions;  
(\*) VRayMtl: Diffuse texture is not working with Particle Flow operator “Position Object/ Density by Material /grayscale”;  
(\*) MultiMatteElement: Settings rollout name is wrong;  
(\*) VRayOSLMtl/VRayOSLTex: Tweak dropdown controls forget their position when switching between different textures;  
(\*) VRayProxy: MaxScript objects return “Object” class name insted of “VRayProxy”;  
(\*) VRayProxy: Wrong Alembic particle/hair width;  
(\*) VRayScatterVolumeMtl/VRayHairMtl: Texmap slots are not updated on map change with Slate Material Editor;  
(\*) VRayStereoscopic: Crash with high resolution renderings when autosave is enabled;  
(\*) VRayStochasticFlakesMtl: Not appearing in the VRayMtlSelect render element;  
(\*) VRayVolumeGrid: Fixed black dot artifacts when rendering using “Volumetric Heat Haze” mode;  
(\*) VRayVolumeGrid: Frame blending does not work properly with adaptive grid;  
(\*) VRayVolumeGrid: Imported VDB files have wrong orientation in V-Ray RT;  
(\*) VRayVolumeGrid: The viewport GPU preview disappears when changing frames with a single cache;  
(\*) VRayVolumeGrid: Mesh preview crashes on 3ds max 2016 and newer with Nitrous DX9;  
(\*) VRayVolumeGrid: Multi Matte Element is not filled in “Volumetric Geometry” mode;  
(\*) VRayVolumeGrid: VDB levelset caches render with inverted normals and winding;  
(\*) .vrscene exporter: VRayProxy with displacement modifier is exported as static mesh;  
(\*) V-Ray Light Lister: Handling invalid nodes;  
(\*) V-Ray Quick settings: Rollouts disappear when loading custom preset;  
(\*) ply2vrmesh: Is swapping the MtlIDs;

Best regards,  
Alexander

---

<div class="post-metadata">

**Author:** ![Johnnysonicom](https://avatars.discourse-cdn.com/v4/letter/j/ba9def/32.png) [@Johnnysonicom](https://forums.chaos.com/u/Johnnysonicom)\
**Post date:** [June 1, 2016, 7:20pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/3 "2016-06-01T19:20:03Z")

</div>

amazing! so many improvements and again in a service pack, not a charged version leap 🙂 thanks to everyone involved!

---

<div class="post-metadata">

**Author:** ![NicoC](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/nicoc/32/23122_2.png) [@NicoC](https://forums.chaos.com/u/NicoC)\
**Post date:** [June 1, 2016, 8:25pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/4 "2016-06-01T20:25:57Z")

</div>

Yes ! congratulations guys, another great release !  
I can’t wait to deploy it and use it in production 🙂

Thanks a lot,

Cheers.

---

<div class="post-metadata">

**Author:** ![darthviper107](https://avatars.discourse-cdn.com/v4/letter/d/41988e/32.png) [@darthviper107](https://forums.chaos.com/u/darthviper107)\
**Post date:** [June 1, 2016, 10:32pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/5 "2016-06-01T22:32:53Z")

</div>

Question--is Vray 2.5 no longer getting updated to support latest versions of Max? I don’t quite need to upgrade to Vray 3 yet but I wanted to start using 3ds Max 2017

---

<div class="post-metadata">

**Author:** ![AndresAhumada](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/andresahumada/32/43912_2.png) [@AndresAhumada](https://forums.chaos.com/u/AndresAhumada)\
**Post date:** [June 1, 2016, 10:53pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/6 "2016-06-01T22:53:59Z")

</div>

New Physical matrial?

🙂

---

<div class="post-metadata">

**Author:** ![jacksc02](https://avatars.discourse-cdn.com/v4/letter/j/779978/32.png) [@jacksc02](https://forums.chaos.com/u/jacksc02)\
**Post date:** [June 2, 2016, 4:25am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/7 "2016-06-02T04:25:51Z")

</div>

Amazing work that has gone in to this release!  
Congratulations to everyone at Chaos!

---

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 2, 2016, 5:08am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/8 "2016-06-02T05:08:51Z")

</div>

> [@Moving physical camera results in different exposure!?](https://forums.chaos.com/t/moving-physical-camera-results-in-different-exposure/46036/13):
>
> Question--is Vray 2.5 no longer getting updated to support latest versions of Max? I don’t quite need to upgrade to Vray 3 yet but I wanted to start using 3ds Max 2017

We are looking into that, but it will take a while longer. Our primary goal was to release the 3.40 update as soon as possible.

Best regards,  
Vlado

---

<div class="post-metadata">

**Author:** ![RotemS](https://avatars.discourse-cdn.com/v4/letter/r/9d8465/32.png) [@RotemS](https://forums.chaos.com/u/RotemS)\
**Post date:** [June 2, 2016, 7:02am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/9 "2016-06-02T07:02:21Z")

</div>

> [@PC Maintenance](https://forums.chaos.com/t/pc-maintenance/51129/3):
>
> Bug fixes:  
> (\*) V-Ray: Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type;

Not actually fixed, as mentioned [here](http://forums.chaosgroup.com/showthread.php?86765-Crash-VraySamplerInfo-Occlusion-changing-topology&p=694027#post694027).

---

<div class="post-metadata">

**Author:** ![darthviper107](https://avatars.discourse-cdn.com/v4/letter/d/41988e/32.png) [@darthviper107](https://forums.chaos.com/u/darthviper107)\
**Post date:** [June 2, 2016, 4:36pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/10 "2016-06-02T16:36:28Z")

</div>

> [@Super basic question about Matte](https://forums.chaos.com/t/super-basic-question-about-matte/51106/5):
>
> We are looking into that, but it will take a while longer. Our primary goal was to release the 3.40 update as soon as possible.
> 
> Best regards,  
> Vlado

Cool, thanks. I’ll keep an eye out for that

---

<div class="post-metadata">

**Author:** ![eyepiz](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/eyepiz/32/7037_2.png) [@eyepiz](https://forums.chaos.com/u/eyepiz)\
**Post date:** [June 2, 2016, 4:44pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/11 "2016-06-02T16:44:14Z")

</div>

> [@The bird nest](https://forums.chaos.com/t/the-bird-nest/51100/7):
>
> New Physical matrial?
> 
> 🙂

Is this going to be like the Physical Camera? I haven’t tried Max 2017 yet so not sure how that New Physical Material works, sounds very interesting. 🙂

---

<div class="post-metadata">

**Author:** ![thablanch](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/thablanch/32/102_2.png) [@thablanch](https://forums.chaos.com/u/thablanch)\
**Post date:** [June 6, 2016, 11:45am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/12 "2016-06-06T11:45:00Z")

</div>

Is the denoiser working with the standard 3dsMax frame buffer?

---

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 6, 2016, 12:03pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/13 "2016-06-06T12:03:54Z")

</div>

> [@Thicker noise when using Clamp Output](https://forums.chaos.com/t/thicker-noise-when-using-clamp-output/51203/5):
>
> Is the denoiser working with the standard 3dsMax frame buffer?

Not for the moment. Someone requested it and we will look into it, but it’s a bit complicated.

Best regards,  
Vlado

---

<div class="post-metadata">

**Author:** ![Bigguns](https://avatars.discourse-cdn.com/v4/letter/b/7cd45c/32.png) [@Bigguns](https://forums.chaos.com/u/Bigguns)\
**Post date:** [June 6, 2016, 8:19pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/14 "2016-06-06T20:19:30Z")

</div>

Hi vlado, as far as I can see, still no 2d displacement support for UDIM ?? I’m asking it for years now .. ☹ and maya has it from day one I think … I though it would be in this update.. Any idea if it can be done soon?

---

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 7, 2016, 6:16am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/15 "2016-06-07T06:16:21Z")

</div>

I have to finish that skin shader first…

Best regards,  
Vlado

---

<div class="post-metadata">

**Author:** ![WilleViz](https://avatars.discourse-cdn.com/v4/letter/w/3e96dc/32.png) [@WilleViz](https://forums.chaos.com/u/WilleViz)\
**Post date:** [June 7, 2016, 8:42am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/16 "2016-06-07T08:42:22Z")

</div>

Ugh, the download site is being hammered right now. Too slow to download V-Ray 3.4 right now for me. ☹

---

<div class="post-metadata">

**Author:** ![AC5L4T3R](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/ac5l4t3r/32/235252_2.png) [@AC5L4T3R](https://forums.chaos.com/u/AC5L4T3R)\
**Post date:** [June 7, 2016, 8:45am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/17 "2016-06-07T08:45:29Z")

</div>

> [@Ceiling Grid](https://forums.chaos.com/t/ceiling-grid/51205/16):
>
> Ugh, the download site is being hammered right now. Too slow to download V-Ray 3.4 right now for me. ☹

Yeah, I’m getting a massive 80kb/s - 5 hours left until downloaded

---

<div class="post-metadata">

**Author:** ![\_Lele](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/_lele/32/49986_2.png) [@\_Lele](https://forums.chaos.com/u/_Lele)\
**Post date:** [June 7, 2016, 8:52am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/18 "2016-06-07T08:52:49Z")

</div>

I’ve got no problem hitting my cable speed, from Italy.  
Some routing issue somewhere, maybe?

edit:nevermind, it’s slow here too, now.

---

<div class="post-metadata">

**Author:** ![WilleViz](https://avatars.discourse-cdn.com/v4/letter/w/3e96dc/32.png) [@WilleViz](https://forums.chaos.com/u/WilleViz)\
**Post date:** [June 7, 2016, 11:50am UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/19 "2016-06-07T11:50:13Z")

</div>

OK, while I wait for the download server to get some coffee, I have a question! 🕶

Is it possible to specify the denoise tech at a **per object** basis? Like only doing the denoise on those big, white wall/ceilings that always get a bit noisy with BF/LC on interiors? (unless you have time to let the render cook)

Maybe this is already answered, so then apology in advance!

---

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 7, 2016, 12:47pm UTC](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737/20 "2016-06-07T12:47:19Z")

</div>

> [@The Pendlel House](https://forums.chaos.com/t/the-pendlel-house/51140/20):
>
> Is it possible to specify the denoise tech at a **per object** basis? Like only doing the denoise on those big, white wall/ceilings that always get a bit noisy with BF/LC on interiors? (unless you have time to let the render cook)

Not directly, but you get both the original render and a denoised version and you can do a MultiMatte element to use as a mask to blend between the two.

Best regards,  
Vlado

[Next page](https://forums.chaos.com/t/v-ray-3-40-01-for-3ds-max-is-available-for-download/58737.md?page=2)
