V-Ray 3.52.03 now available!

We’ve just released a new update to V-Ray for Maya 3.5!

Here’s the list of bug fixes in 3.52.03 since 3.52.02:

Bug fixes:
(*) VFB: Fixed unresponsive UI with OCIO and IPR;
(*) VRayMtl: Fixed wrong SSS with glossy Fresnel enabled;
(*) VRayMtl: Fixed missing GI from self-illumination with glossy Fresnel enabled;
(*) VRayMtl: Fixed wrong alpha with mapped opacity and glossy Fresnel when seen in reflections;
(*) VRayAlSurface: Now works with VRayLightSelect;
(*) V-Ray IPR: Fixed a crash with light linking;
(*) Texture Baking: Fixed crash when baking multiple objects;
(*) V-Ray: Fixed a problem when creating output image directory in limited access situations;
(*) V-Ray: V-Ray will no longer add an “rs_” prefix when using Render Setup with 2017 update 3;
(*) VRayMesh: Fixed a crash with Alembic file with no UV topology channel;
(*) VRayFastSSS2: Fixed SSS surface ID not working properly;
(*) VRayFur: Fixed wrong visibility in IPR when the base object is hidden;
(*) VRayScene: Fixed wrong display of vrscenes in the viewport;
(*) V-Ray GPU: Fixed BlendMtl not rendering with OpenCL;
(*) V-Ray GPU: Fixed failing OpenCL compilation on Linux;
(*) V-Ray GPU: Fixed wrong UVs on bitmaps with driver versions 380 and up;

The builds are available for download on the Chaosgroup website.

Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead

Any timeline when “VRayMtl: wrong roughness with glossy Fresnel enabled” will be fixed? Maybe in Nightlies?

We have a fix already, we just need to port it to the 3.6 branch.

Best regards,
Vlado

we are in progress of updating our pipeline to maya 2018…
is the nightly the latest version for 2018 or should i wait for the final final…

The stable 3.6 nightlies should be fine.

Best regards,
Vlado

thanks Vlado…
unfortunately the it department forced us to wait for the final release…