We had to disable this feature for 2017 specifically because of a bug in Maya. It was reported to Autodesk and they fixed this in 2018, so the lights and environment reflections are working there with the OpenGL viewport 2.0 modes.
We had to disable this feature for 2017 specifically because of a bug in Maya. It was reported to Autodesk and they fixed this in 2018, so the lights and environment reflections are working there with the OpenGL viewport 2.0 modes.