V-Ray 3.60.01 is now available!

V-Ray 3.60.01, the first official V-Ray 3 for SketchUp Service Pack update is now available!

It can be download here:

Here is a list of some of the new features and improvements:

Optimizations

  • Implemented Adaptive Lights sampling algorithm. It is enabled by default and will improve render times significantly. Projects with many light sources will get the biggest speed boost
  • On-demand mipmapping mode has been added for texture maps used by the GPU (CUDA) engine. This is a smart algorithm that resizes textures automatically during render time and loads the smallest texture version for the rendered view
  • The number of automatically generated texture handler plugins has been decreased
  • Materials applied at different levels of the scene object hierarchy (inherited materials) are now handled in a more optimized way
  • Scene loading (before the ray-tracing process starts) has been optimized. Multi-threading has been utilized
  • Stochastic and Clip opacity modes have been added to the VRayBRDF shader

GPU (CUDA) Engine Improvements

  • Implemented Hybrid Rendering. The GPU (CUDA) engine can now utilize CPUs as well. It is listed as “C++/CPU” in the devices list in both the Asset Editor Devices list and the GPU Device Select Tool
  • GPU (CUDA): The Subsurface Scattering shader is now supported
  • GPU (CUDA): Displacement is now supported
  • GPU (CUDA): Section Plane (Plane Clipper) is now supported
  • GPU (CUDA): Aerial Perspective is now supported
  • GPU (CUDA): Texture Placement parameters are now rendered correctly
  • GPU (CUDA): Plane Light Directionality parameter is now supported
  • GPU (CUDA): Materials Fog Color parameter is now supported
  • GPU (CUDA): Matte surface and matte shadows are now supported
  • GPU (CUDA): Improved support for procedural textures
  • GPU (CUDA): Environment texture and color multipliers supported

V-Ray Frame Buffer

  • VFB color corrections are now saved with the SketchUp file/project
  • The history of the VFB can now have the Use Project Path option enabled. It saves images in a folder relative to the .skp file
  • The rendering progress and messages are now displayed in the lower right corner of the VFB
  • The Progress Window can now be accessed via a shortcut in the VFB
  • Lens Effects (Bloom/Glare) and Denoiser result can now be viewed together in the effectsResult render element.

V-Ray Proxy

  • Implemented a Proxy export options window. It allows for changing the mode of the preview geometry
  • Refined Clustering and Vertex Clustering proxy preview types have been added. They automatically generate a low-poly version of the model and use that as proxy scene representation
  • Proxy Preview Geometry options have been added for proxies already loaded in the project: Proxy Preview, Whole Mesh, Bounding Box, Point(Origin), Custom Preview
  • Proxy Animation options have been added. V-Ray now supports animated vrmesh files that can be created by the V-Ray plugin in other platforms such as Maya or 3ds Max.
  • Replacing a proxy file will now automatically change the viewport preview
  • The Custom Preview option allows for changing the proxy file without affecting/updating the preview geometry.

VRScene

  • VRScenes (.vrscene files) can now be imported and rendered in SketchUp. A vrscene can be exported from Rhino, 3ds Max, Maya, Revit, … Lights and materials are included.
  • VRScene Preview Geometry options have been added for scenes already loaded in the project. The following preview types can be selected and changed on demand: Preview Faces, Bounding Box, Point(Origin)
  • The VRScene preview faces count can be changed at any point. This allows for re-generating viewport geometry with approximate predictable poly-count

Materials and Textures

  • Implemented VRscan materials. Materials generated with Chaos Group scanning technology can now be loaded, edited and rendered in SketchUp
  • Dim Distance set of parameters have been added to the BRDF V-Ray and BRDF Reflection shaders. With it the reflections can be faded out based on a distance and a falloff value.
  • Updated Blend material. The layers of the shader can now be moved and re-arranged at will
  • The visual layer ordering of the Blend material has changed.
  • A way to access sub-materials in a shading network has been implemented. Next to each input material drop-down menu a material link icon is available.
  • Implemented V-Ray Temperature map. It allows for specifying a color using Kelvin degree temperature
  • Implemented Noise B map. It uses an intuitive set of parameters to control the noise appearance
  • Implemented Gradient (Ramp) texture. This texture can easily create and edit gradients useful in many different situations
  • Added a Lift/Gamma/Gain corrections in the Color Corrections texture
  • Color Manipulation parameters section has been added to all texture types that can use it
  • The Material Quick Presets and settings have been updated. The presets can now be used as a material creation wizard every time you start working on a new shader.

Displacement

  • Implemented 2D Displacement mode. This is a very optimized method for rendering highly-detailed displaced surfaces

Clipper

  • Implemented clipping modes: Subtraction and Intersection

Workflow Improvements

  • Implemented View Port Rendering (VPR). This is a V-Ray overlay that appears in the SketchUp view-port. It is rendered interactively and allows for scene changes while looking at the final rendered result.
  • VPR render regions have been implemented. Multiple regions can now be selected while the VPR is running
  • V-Ray Denoiser can now be updated with new settings without re-rendering the image
  • Implemented the V-Ray File Path Editor. This is an editor that allows for file path management of textures, proxies and light files.
  • Sun animations are now supported by V-Ray. Light study animations can now be easily set up and rendered
  • Implemented a way for assigning object ID in SketchUp. The IDs can then be used for shading purposes or for render element object masking
  • V-Ray UV Tools implemented. The set of tools can be found in the right-click context menu of SketchUp with a group or component definition selected.
  • V-Ray/SketchUp Material binding improved. The internal method for binding/synchronization of materials has been updated
  • Implemented V-Ray Environment Fog volumetric effect. It scatters light and can simulate realistic fog and light rays effect
  • Highlight Burn value added to the Raytrace/Optimization parameters
  • Shading Rate and Bucket Size parameters have been moved outside the Optimizations roll-out for easier access

User Interface

  • The V-Ray Toolbar icons have been updated and re-arranged
  • The toolbar icons now scale properly on a 4K (high resolution) displays
  • View Port Rendering (VPR) icons have been added: Start VPR, Draw a Render Region in the Viewport
  • Implemented V-Ray Color Picker. The new color picker allows for specifying colors precisely in both Screen(sRGB) and Rendering color space.
  • Implemented V-Ray Proxy export window.
  • Added Engine switch widget in the Basic Settings Renderer rollout. It changes between the V-Ray CPU engine and the new GPU (CUDA/Hybrid) solution
  • Added Device Select menu in the Basic Settings Renderer rollout
  • Added intensity and color controls for easy access in the Light List of the Asset Editor
  • Improved V-Ray proxy UI
  • Improved V-Ray Fur UI
  • Improved V-Ray Clipper UI
  • Implemented VRScene UI
  • Implemented VRScan material UI
  • Implement V-Ray Temperature UI
  • Implement Noise B texture UI
  • Implemented Gradient texture UI
  • Improved UI for all the existing Materials and Material Layers
  • Procedural textures renamed to better illustrate their behavior
  • Updated icons in the texture creation list. The new icons are much more visual and easy to remember
  • The Texture creation list has been re-arranged in categories
  • Improved UI for all the existing Textures
  • Implemented 3D World texture placement UI and functionality
  • Implemented 3D Object texture placement UI and functionality
  • Updated 2D texture placement UI
  • Updated Environment texture placement UI. The Ground Projection options allow for flattening the bottom side of the environment sphere
  • Added a quick toggle to enable Denoiser in the Basic Settings Renderer section
  • Implemented file specific output image options. Image file specific options are now accessible and can be changed.
  • Implemented File Path Editor widow and UI
  • Implemented Color Picker widow and UI
  • Implemented Volumetric Environment and Environment Fog UI
  • Parameter tooltips improved
  • Quick material preset icons updated
  • Asset Editor footer icons updated
  • All settings button icons updated

After installation, you will find more detailed info about the changes in the ‘VRayForSketchUpReleaseNotes’ and the ‘changelog’ files:
./Chaos Group/V-Ray/V-Ray for SketchUp/extension/VRayForSketchUpReleaseNotes.html
./Chaos Group/V-Ray/V-Ray for SketchUp/extension/changelog.txt

More information about the update as well as the V-Ray 3.6 for SketchUp overview video can be found here:

More information about the VRscans technology supported in V-Ray 3.6 for SketchUp can be found here:

Best regards,
Konstantin

Great improvements, Thank you !