Hi, I’m currently using V-Ray 5 with Maya 2023 and cannot upgrade at the moment.
I need to randomize textures across different Poly Shells within a single, combined mesh using VRayMultiSubTex. In V-Ray 6, this is easy with the “By Poly Shell” option, but it’s missing in V-Ray 5.
I’ve tried using SamplerInfo and VRayVertexColors with some scripts, but I’m having trouble getting it to recognize individual shells or getting more than 2 variations. My mesh is too heavy to use ‘Mesh Separate’ for performance reasons.
Is there a specific node setup or a script-based workaround to assign IDs per shell so that VRayMultiSubTex can recognize them in V-Ray 5?
Any advice would be greatly appreciated!