V-Ray 5, update 2 hotfix 3 - now available (5.2.3)

V-Ray 5, update 2 hotfix 3 (V-Ray 5.2.3) is now available for download from our website.

New Features:

V-Ray

  • Adaptive Bucket Splitting;
  • Support for Max 2023;
  • Ability to bake metalness and roughness;
  • Add an option to include the Rest LightMix channel when saving to file;
  • Add fit aspect ratio to material/bitmap functionality for VRayDecal;
  • Add an option in VRayDenoiser for denoising the alpha;

V-Ray IES

  • Expose IES light shape and size to MAXScript;

Modified Features:

V-Ray

  • Update Open Image Denoiser to version 1.4.2;
  • Allow higher Max Size for GPU textures, when mode is set to Resize;
  • Import for Cosmos materials with non-square textures;
  • New Shortcut (N) in the VFB2 to EDIT notes in the History;
  • Resumable rendering support for deep images;

V-Ray, VRayIES

  • Make the VRayIES file button larger;

VFB

  • Show more information when corrupted OCIO file is loaded regarding the error;

VRayOSL, V-Ray

  • Support for vector-like structures;

Bug Fixes:

V-Ray

  • Crash with VRayMultiSubTex;
  • V-Ray Material Library path is not updated after installation if provided by environment variable;
  • V-Ray Standalone cannot load 3rd party plugins dependencies from arbitrary locations;
  • Cosmos importer fails to import asset with VRay2SidedMtl;
  • Viewport IPR option disappears from the viewport menus when using max.vray as a default setting (Custom default switcher menu);
  • Crash when rendering a specific scene file with 3dsmax frame buffer;
  • Render artifacts on the voxel borders of a V-Ray proxy geometry with Displacement modifier;
  • Modifying denoiser parameters in VFB2 with OIDN denoiser switches the denoiser type to Optix;
  • OCIO2 config might fail to load depending on locale settings;
  • VRayMultiSubTex produces incorrect results with Random Hue and Sat when exported;
  • Incorrect render time after enabling A/B compare and selecting an A image and then saving to history;
  • Missing parameters for the VRayUnclampedColor element;
  • Crash when loading .tx sequences in VRayBitmap;
  • Add support for Anima4D models export with Motion Blur;
  • Map connections are lost when drag and drop material from V-Ray Material Library to the Compact material editor slot;
  • Animated TyFlow cache with UVWmodifier is not exported as expected;
  • The “All” LightMix parameters values are not saved to presets and history;
  • Error on render resuming after enabling or disabling DR;
  • Crash in V-Ray IPR with Forest Color map and latest Forest Pro version;

V-Ray, V-Ray GPU

  • Incorrect results with VRayDecal during IPR debug shading;

V-Ray GPU

  • Skipped frame when rendering non continuous frame list with V-Ray GPU;
  • GPU rendering not showing correctly with 3ds Max frame buffer;
  • Crash when using Matte objects, VRayAlSurface and Glass ;
  • VRayMtl in SSS with Matte object crashes in animation using V-Ray GPU;
  • Crash with CUDA CPU on MacOS;
  • Swapping GPU devices in the same 3Ds Max session crashes IPR and production rendering;
  • GPU LC is slower to render with big resolutions;
  • VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU;
  • Rendering with CUDA a scene with BakeView produces black output;
  • V-Ray GPU does not bake all pixels when rendering to textures;
  • Crash when rendering scenes of objects with translucent materials and a shadow catcher;
  • Artifacts with layered VRayDecal objects;
  • VRaySun disc is rendered with offset in V-Ray GPU lately;
  • VRayDecal does not project VRayEdgesTex;
  • Texture baking doesn’t work correctly with GPU;
  • Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1;
  • Shadow Radius parameter of Directional and Omni light does not work;

V-Ray Light

  • Make rendering of instances of disabled lights instanced via VRayInstancer consistent between Max and Standlone;
  • Random crash in V-Ray IPR when creating VRayLight;
  • Disabling the affectSpecular and affectReflections options of a Dome light leads to inconsistent results;

VRayMtl

  • Crash when creating a Physical material in slate material editor using 3dsmax 2018;
  • VRayMtl shortmap buttons are representing wrong maps when older scene is loaded in Max 2018;

VRayOSL, V-Ray

  • MDL displacement is not exported correctly;

VRayVolumeGrid

  • VDB caches with invalid min/max channel value metadata are not handled;

VRayIES

  • VRayIES lights’ include and exclude lists broken in MXS;
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