# V-Ray 6 for Cinema 4D Update 2.1 is now available

**URL:** <https://forums.chaos.com/t/v-ray-6-for-cinema-4d-update-2-1-is-now-available/118010>\
**Category:** Announcements\
**Created:** [February 8, 2024, 11:23am UTC](https://forums.chaos.com/t/v-ray-6-for-cinema-4d-update-2-1-is-now-available/118010 "2024-02-08T11:23:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![shaio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/shaio/32/36276_2.png) [@shaio](https://forums.chaos.com/u/shaio)\
**Post date:** [February 8, 2024, 11:23am UTC](https://forums.chaos.com/t/v-ray-6-for-cinema-4d-update-2-1-is-now-available/118010/1 "2024-02-08T11:23:43Z")

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Hello everyone,

**V-Ray 6 for Cinema 4D, Update**  **2.1** is out.

With this release we introduce a new Adaptivity Clamp option allowing control over the sampling in overexposed regions of the image as well as the option to use different textures for each axis of the V-Ray Triplanar texture  
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​​​​​​The builds can be downloaded from the [Downloads](https://download.chaosgroup.com/?platform=70&product=47) section on our site.  
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Here is the change log for release version **6.20.01**

\*\*New features:\*\*​

- Introduce an adaptivity clamp to control the sampling in overexposed regions of the image
- Use a V-Ray Triplanar texture with different textures on each axis and direction

**Modified features:**

- Make V-Ray Lights non-editable
- Expose additional UV scale in Object Properties
- Add support for converting additional Redshift nodes
- Add support for Refraction and Glossiness in the Viewport editor
- Support all TexAColorOp operations on GPU
- Implement the ability to get the name for the Bitmap node from the texture filename
- Hide light preview when the DomeLight is turned off by the generator checkbox
- Add option for disabling the automatic RGB primaries modification in V-Ray Textures​

**Bug fixes:**

- Chaos Scatter is not rendered with interactive on Cinema4D 2024 when V-Ray proxy is instanced
- Specific frames rendering black in V-Ray Standalone
- The Decal’s length offset is not animated
- Negative values of Decal displacement shift the geometry instead of applying the intended displacement
- Improve the performance of rendering node material previews when opening scenes containing a large number of materials
- Chaos Vantage animation fails to start
- Warnings for invalid material evaluation with a specific scene
- Having a Post effect layer in render settings with over 98 render element “Layers” causes renders to not start
- Interactive doesn’t refresh when using the “Frame Geometry” option in the viewport
- Wrong focus distance when the Camera is a child in the hierarchy and focus object is used
- Negative explicit channel IDs are causing a crash with V-Ray GPU
- Imported V-Ray Lights from a V-Ray scene file might be over-bright
