V-Ray 6 for Cinema 4D Update 2.2 is now available

Hello everyone,

V-Ray 6 for Cinema 4D, Update 2.2 is out.

With this release we introduce an option to Use system memory for V-Ray GPU textures, allowing for more complex scenes to be rendered on the GPU, without limitation of the amount and size of textures. We also introduce Animation options in the V-Ray Bitmap shader and material node and we have reworked the V-Ray Proxy Visibility options to make them more usable and powerful.

​​​​​​The builds can be downloaded from the Downloads section on our site.

Here is the change log for release version 6.20.02

New features:

  • Use system memory for rendering with V-Ray GPU

Modified features:

  • Add animation options to V-Ray Bitmap node texture and classic shader
  • Automatically set Start Node for converted materials
  • Implement Batch Load feature in VRayMultiSubTex
  • Add an option to reload, edit and locate image in the classic V-Ray Bitmap shader
  • Support for the Multi Shader
  • Expose the phase function parameter for Environment Fog
  • Add ports for user defined output closures of OSL material nodes
  • Surface properties have too low hard limit
  • Add support for the native compositing tag
  • Provide preset for Pyro volumes

Bug fixes:

  • Updates on classic materials may prevent viewport interactive updates
  • VRayProxy can leak Proxy properties nodes
  • Modifying imported vrscene may break the Cinema 4D scene rendering
  • Depth of Camera should utilize camera clipping values even when clipping is not enabled
  • Non-default texture outputs are not working with plugin lists
  • Crash when starting render without accepted EULA
  • Cinema 4D 2024 crashes when loading the last file from the profiler
  • Anima 4D characters texture mapping is incorrect when exporting to Chaos Cloud
  • LightMix back to scene doesn’t work as expected with IES lights
  • Splines and gradients cannot be imported for classic shaders
  • Wrong import and export of transparency layers in native materials
  • Cinema 4D freezes when rendering with V-Ray GPU
  • Wrong material projection in specific scene after material update​
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