V-Ray 6, hotfix 1 available for download

Hey guys,

V-Ray 6, hotfix 1 is now available for download from our website.

Build 6.00.06 (V-Ray 6, Hotfix 1) (July 28, 2022)

New features

  • Keep the renderer settings when switching the production renderer between V-Ray and V-Ray GPU;

Modified features

V-Ray

  • Proper alignment on placing cosmos walls and ceiling suited assets;
  • Cosmos importer - decal autogrid/auto-placement;
  • New icons for the Vantage Toolbar;
  • Implement QT UI of Environment rollup;
  • Implement Qt UI of VRayBitmap;

VRayMtl

  • Texture slots for fog depth and translucency amount;

Bug fixes

V-Ray

  • Evaluate diffuse and specular separately only for non-volume hits with VRayLight Affect atmospherics;
  • Saving EXR directly from the VFB is not multithreaded (regression);
  • Artifacts with matte object and invisible VRayLight;
  • Reflections dim falloff does not work with matte object;
  • Invisible lights are visible in front of Matte surfaces;
  • Animated thickness parameters for thin film in VRayMtl are not exported;
  • Crash in compact material editor when dragging VRayBlendMtl’s coat material to a free slot;

V-Ray GPU

  • Crash on GPU rendering when using splines as distribute-on objects;
  • Optix crashes with Chaos Scatter and assigned surface color on the source object when the distribute-on object does not have any texture to be used as a base map;
  • Specific scenes cause the GPU engine to crash;
  • Clipped light geometry when ‘Clip lights geometry’ option is disabled and non-light geometry is in front of lights;
  • Wrong VRayClipper material on clipped VRayLight objects when set to Use object material;

VFB

  • Crash when picking VRayScatter for a Cryptomatte Mask;

VRayDirt

  • DirtTex: “Distribution” parameter must be disabled only for the reflection modes;

VRaEnmesh

  • VRayEnmeshMod’s Crop box size resets with UnwrapUVW;
  • VRayEnmesh produces wrong results when shaded with VRayTriplanarTex;
  • VRayEnmesh ignores hidden polygons and renders the full mesh in its objects list;
  • Limit the VRayEnmesh list to not accept the same object more than once;
  • Rearrange the UI

VrayInstancer

  • Black IPR rendering after refresh when using VRayInstancer;

VRaySun/VRaySky/VRayAerialPerspective

  • VRaySun’s Clouds not updating in IPR when used only in VRayDome;
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