V-Ray 6, update 2 - now available!

Hey folks!

V-Ray 6, update 2 is now available for download from our website.

[[What’s new page]](V-Ray 7 for 3ds Max — What's New | Chaos)

​Here are the spotlight videos for some of the major new features:

To keep the tradition, I’ve bolded the most important entries in this part of the change log (excluding bug fixes).

New Features

V-Ray

VRayLight, V-Ray Toolbar

  • New V-Ray lister - a great new lister with a potential for new features and categories

V-Ray, VRayVRmatMtl

  • Native rendering of MaterialX Material types from MaxUSD - load it through VRayVRmat, 3ds Max MaterialX node or render directly when embedded in USD files

V-Ray, MultiMatteElement, VRayScene

  • Multimatte Include/Exclude list support for USDStage

V-Ray, VRayEnvironmentFog

  • Add “phase function” functionality to VRayEnvironmentFog

VRayLight

  • Add Directional strength parameter for blending diffuse and directional distribution for VRayLight - no more black reflections/refractions of VRayLights with directionality

V-Ray GPU

  • VRayEnmesh GPU support
  • V-Ray GPU bitmaps caching when rendering animations
  • Multiply by opacity for VRayLightMtl in V-Ray GPU
  • Support for 3Ds Max Standard light projection map on GPU
  • Add support for MultiMatte Render Element on V-Ray GPU grid volume shader
  • Add support for VRayCryptomatte Render Element on V-Ray GPU grid volume shader

VFB

  • Post chromatic aberration in the VFB
  • Add Color to the “Background” layer in VFB

VRayOSL

  • Color management support in OSL

VRaySamplerInfoTex

  • Additional info options in VRaySamplerInfoTex

V-Ray, V-Ray GPU

  • Add support for “Color From Particle Channel”/“Color From RGB Channel” from Phoenix Particle Shader on V-Ray GPU

VRayVolumeGrid

  • Add a right-click popup menu with a “Clear” action that would unlink connected objects from Node selector buttons in 3ds Max
  • Optimize the rendering of many instanced V-Ray Volume Grids with V-Ray Standalone CPU
  • Option to expose the streamline preview as native 3ds Max splines

vdenoise.exe

  • Add the upscale option to the standalone denoiser tool

Modified Features

V-Ray

  • Improve ForestPack export for a lot of instances- these three should significantly improve rendering with V-Ray GPU and Chaos Cloud, faster export and smaller file sizes​
  • Optimize ForestPack edge trimming export
  • Improve .vrscene export of hidden geometry
  • Improve geometry compiling for subdivision surface objects on high core count machines
  • Download the missing asset revision used in the project (Cosmos)
  • USD - 3ds Max should export assets paths with a forward slash
  • Rendering deep images in progressive mode should save a non-deep image regardless
  • Improvements for the V-Ray menu Set default MAX V-Ray UI setting
  • Change the Render Setup’s UI modes labels from “Default” to “Basic”
  • Reveal all the options for the camera types in the Camera rollout
  • Move VRayProxy’s Object hierarchy to a separate dialog
  • Add a label when there are no cameras in the scene and using the flyout render button in the VFB
  • Scripting access to Override Material Settings
  • V-Ray for 3ds Max Japanese localization

V-Ray, V-Ray GPU

  • Add separate control for IPR Ray Bundle Size in GPU UI
  • Implement edge trimming into the core for V-Ray Standalone and V-Ray GPU
  • Export Color Correction settings from Forest Pro Material rollout
  • Abort on missing OCIO display corrections
  • VRayUVWRandomizer Flip UVs option
  • Support for rendering Particle colors based on different channels

V-Ray GPU

  • Improved bump mapping for small objects
  • Volumetric scattering with anisotropic phase function

VFB

  • Allow creation of folders in the main layer stack in VFB
  • Add the ability to select and move multiple layers into a folder in VFB
  • Add a link in the VFB History panel for enabling it when off
  • Copy the current state to the clipboard when a mask’ preview is visible as well in VFB
  • Remove the ability to change the visibility of a layer by clicking the middle mouse, right-click in VFB
  • Remove the middle mouse and right click as an option to select or deselect objects from a mask in VFB
  • Option for adding the image alpha when copying to clipboard

VRayClipper

  • Pick mesh button in VRayClipper should be disabled while creating the clipper

VRayDecal

  • Width takes values greater than the ones that Bend could handle in VRayDecal
  • Divide the UI of VRayDecal in groups, add lock aspect ratio button.

VRayIES

  • Rearrange VRayIES UI
  • Align VRayIES light’s default shadow bias value to other V-Ray Lights

VRayLight

  • Grey out Target distance when Mesh mode is chosen in VRayLight
  • Grey out Targeted parameter when Spherical light is chosen inside VRayLight
  • Draw a viewport preview for Finite Dome light’s radius value
  • Flip the direction of the VRayLight when Alt key is pressed
  • Make “Texmap preview” in VRayLight active and able to preview a texture in the viewport
  • Add a viewport indicator for VRayLights

VRayMtl

  • Gray out IOR controls for metals

VRayMultiSubTex

  • VRayMultiSubTex to support randomizing by Tile (BerconTile)

VRayMultiSubTex, VRaySamplerInfoTex

  • Add a new mode in VRayMultiSubTex for ID generator textures

VRayPhysicalCamera

  • Add Type label in VRayPhysicalCamera settings

VRayPluginNode

  • New UI on VRayNoiseTex

VRayVolumeGrid

  • In 3ds max, all generated splines from the streamlines preview should have their viewport visibility and render visibility enabled
  • Control for automatically setting the Cache Origin and Timeline Origin to the beginning of the loaded sequence
  • Move all the on/off switches for the different preview types to the top of the Preview rollout

vdenoise.exe, filter_generator.exe, lens_analyzer.exe, ply2vrmesh.exe, vrimg2exr.exe, imapviewer.exe, img2tiledexr.exe, vrmesh_viewer.exe

  • New icons for the tools shipped with V-Ray

[[FULL CHANGE LOG]](V-Ray 6) [[Wishlist forum section]](Requests - Chaos Forum)​
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We’ve replaced the official builds on the site with newer ones that include a few urgent fixes (VRayMultiSubTex slots misplace; empty MEs in certain scenarios; crash with instancers with the Japanese version).

Hey all,

We’ve updated the official builds to 6.20.02 with a few fixes and improvements:

Modified features

V-Ray

  • Register V-Ray Lister in the V-Ray application menu
  • Add MaxScript function to show the V-Ray Lister (vrayShowLister())

Bug fixes

V-Ray

  • Square Artifacts with adaptive lights after updating to 6.20.00 in specific scenes
  • Artifacts with Subsurface Scattering and Adaptive Lights in specific scenes
  • Multiple V-Ray properties items occur in the quad menu when using 3ds Max in languages other than English
  • V-Ray for 3ds Max Japanese localization - issues in the file filter when picking .IES files in V-Ray IES lights

V-Ray and Vantage

  • Crash with animated ForestPro objects in 3dsMax live link

Chaos Scatter

  • Fixed edge trimming for instances of hierarchical/group models (For now edge trimming requires that objects have sub elements)
  • Fixed problem with high CPU load and slow viewport update on isolate selection
  • Import scatter preset dialog title correction

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