Hello everyone,
V-Ray 7 for Blender Update 3 (version 7.30.20) is out now.
We’ve added support for Blender 5.1 and the ability to use AMD Graphics cards for rendering with V-Ray GPU as well as running V-Ray on Linux based operating systems.
One important change we did is now both the Community Edition and The Commercial Edition share the same installer, code, changes and features. There is a button inside Preferences > Addons > V-Ray for Blender > About that allows the switch between Commercial and Community Editions based on the license you have.
Download the latest build from our website and check the Documentation page for more information and resources.
Here is the full Changelog:
New features
- Support for Blender 5.1
- Introduce V-Ray for Blender on Linux based operating systems
- Support for using V-Ray GPU with AMD Graphics cards
- Introduce V-Ray Parallax Texture
- Introduce Light Cache denoising
- Improve the experience with V-Ray Render Settings and introduce a new Common tab
- Implement the ability to add Toon Outlines from Materials
- Add the ability to select material, objects and focus point inside the V-Ray Frame Buffer
- Introduce the ability to export Geometry to V-Ray Proxy files (.vrmesh)
- Introduce a V-Ray Node Wrangler
- Introduce “Submit to Cloud” button next to the Render button in Render Settings
- Introduce a 1-click solution for creating a Shadow Catcher object
- Transfer Render Channels from the V-Ray Frame Buffer to Blender’s Compositor after rendering
Modified features
- Support lights in Geometry Node trees
- Set Viewport Denoising to be ON by default and use Intel Denoiser
- Change the icons and name for some V-Ray objects for better experience
- Disallow invalid socket connections
- Add a Chaos Portal link to V-Ray menu
- Restructure the V-Ray Render Settings and introduce a new Common tab
- Enable grouping of V-Ray Blender nodes as Node groups
- Enable editing of V-Ray Cosmos assets
- Allow adding a denoiser/light mix directly from the V-Ray Frame Buffer
- Add options to autoswitch to Effects Result channel in V-Ray Frame Buffer
- Add export for edge creases for subdivisions
- Add support for previewing V-Ray World
- Enable conversion of V-Ray Proxy objects to editable meshes
- Add user attributes in the node search menu
- Import Cosmos Assets with triplanar mapping
- Add enable conditions to V-Ray slot sockets with Use checkboxes
- Expose the Safe Areas parameters of the Blender camera in V-Ray
- Expose the bump type in V-Ray Normal Bump and V-Ray Bump Mtl nodes
- Fix the tooltips of the render button dropdown and GPU device selectors
- Improve V-Ray Cryptomatte support
- Add active conditions for the cryptomatte parameters
- Improve geometry attribute support
- Improve the support for patterns in output filenames
- Open the Blender console when the VFB console button is clicked
- Optimize Curves hair export
- Fix issues with dialogs showing behind Blender window when first opened
- Prevent clearing the VFB image result when restarting production render
- Remove the “Viewport Color” parameter from the top of V-Ray Mtl
- Rename various rollouts and parameter names for better feature description
- Synchronize VFB Render Region with Blender Render Region
- Transfer Light Mix setup from VFB back to the scene
- Use multi-threaded geometry export for production rendering
Bug fixes
- “Use Project Path” option in VFB does not work
- Automatically switch to the V-Ray Node Editor upon selecting the V-Ray Renderer
- Camera framing mismatch when using DOF Distance
- Changing the DPI while Blender is open won’t update the DPI of some of V-Ray’s windows
- Changing the image in a V-Ray bitmap connected to Environment in the world tree doesn’t update interactive
- Changing the image of a Bitmap node from a light node tree does not trigger an update with Blender 5.0
- Cosmos assets get stretched when far away from the origin point
- Cycles area light shape cannot be changed to square when V-Ray is installed
- Decrease the default displacement amount of V-Ray Decal
- Displacement texture changes are not applied until node is updated or rendering is restarted
- Exceptions from V-Ray Fur previews and Grease Pencil
- First render of Cycles material with V-Ray fails
- Inconsistent formatting in V-Ray’s render settings
- Incorrect import of two-sided Cosmos materials
- Incorrect time frame when animation is more than 100 frames
- Interactive deadlock with V-Ray Toon Material preview with Blender 4.x
- Light instances are exported with incorrect transform
- Linked images don’t render correctly
- Mark as Asset missing in V-Ray materials
- Material preview doesn’t update when changing spline positions in Remap texture
- Missing extend socket in Switch material
- Negative property values should not be allowed
- Painted textures don’t render correctly
- Re-enabling lights from Light Mix in VFB does not transfer to the scene
- Render mask with Active Selection mode doesn’t work in Production
- Swap Links fails to cycle across all sockets
- Switch socket material ID does not work with texture
- Texture painting on a surface fails with a console error
- The current material is designated to switch texture rather than material ID
- Two Browse buttons shown for V-Ray proxy Mesh File field
- Unable to see warnings in VFB log
- Unable to turn on rendering settings during interactive rendering
- V-Ray Bitmaps remain linked after copying in Blender 5.1
- V-Ray Light gizmos ignore “Extras” viewport overlay toggle
- V-Ray Render region is always reset after starting a production render
- V-Ray World node system does not work in Bforartists
- V-Ray dirt default radius is 50m
- V-Ray errors when object with assigned physics with fluid type is deleted
- V-Ray for Blender Community Edition doesn’t load in Bforartists
- VFB Render region is switched on when VFB interactive is run
- When you switch between color and temperature modes, the color of the sunlight filter changes
- Wrong export of Cycles Gamma texture
