Hello everyone,
V-Ray 7 for Cinema 4D Update 4 is out.
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 7.40.00
New features
- Introduce V-Ray Quick Sun caustics solver
- Add support for using AMD Graphics cards with V-Ray GPU
- Ability to relight Gaussian splats using scene lights
- Introduce Chaos Vantage rendering inside the Cinema 4D Viewport
- Introduce Light Cache denoising
- Added Foreground and Background folders in the fixed stack of Layers in VFB to prevent issues with Lens effects when using an image for Background
- Improved Background layer called Image layer
- Add Histogram in VFB
Modified features
- Add out of frustum displacement quality control
- Add submenu option for Material AI Generator in Chaos Cosmos menu
- Import animated parameters of materials and objects
- Add support for Scatter Clustering
- Minor performance optimization for 2D displacement
- Speedup bitmap loading by deferring color corrections to the GPU on bitmap access
- Add OSL/GLSL/MDL support for the Metal V-Ray GPU engine on macOS
- Write Z-depth render channel for Gaussian splats
- Improve loading bitmaps on multiple GPUs
- Minor performance improvement to Cryptomatte layer performance
- LightMix can produce negative pixels with values very close to 0
- Avoid the max samples level GPU warning during interactive rendering
- Improve time zones supported by the night sky
- Improve VFB Layers performance
Bug fixes
- Wrong buckets from local machine with DR render in scene with changing camera objects and camera type overrides
- TexTiles, TexStucco and TexSplat are flipped with V-Ray GPU when using an input texture
- Normal maps are imported in the wrong order from Cosmos when using Triplanar mapping
- Cryptomatte write metadata parameter has no default value
- Disabling the displacement from the Overrides tab doesn’t work
- Gaussian splats produce artefacts when the splat is behind object with opacity on GPU
- VRayGaussianGeom clipping mask with procedural texture in Object XYZ space doesn’t match CPU
- Artefacts in VRayZDepth with gaussian splat behind object with opacity
- TexBitmap with UVWGenProjection is invalid as bump map on GPU
- Stars brightness in Night Sky affect Clouds differently in V-Ray GPU
- Wrong results with affect matte surfaces for VRayGaussianGeom and certain camera angle
- Differences between CPU and GPU render results for a translucent/refractive VRayMtl with Coat darkening
- OpenPBR missing Sheen/Fuzz on Metal
- Caustics intensity in V-Ray GPU doesn’t match CPU
- Wrong lighting with resumable rendering if the rendering is paused during Light Cache Calculations - V-Ray GPU - RTX and CUDA
- Light’s intensity multiplier does not work with textures and directionality set to 1
- Motion blur’s Bias parameter is not taken into account
- Cinema crashes randomly while rendering a specific scene
- TX Textures stop the rendering process
- Moon is distorted when Horizon offset is used
- Different position on VRaySun disk with Horizon offset parameter on CPU and GPU
- VRayUserScalar and VRayMultiSubTex do not render correctly when using GPU
- TexFloatOp crashes with V-Ray GPU
- Some deep samples in Z-Depth merge mode have alpha less than 1.0 causing artifacts with compositing