V-Ray 7 for Maya, Update 2, Hotfix 1 - now available!

Hello ~

V-Ray 7 for Maya, Update 2, Hotfix 1 is now available:)

Some useful links:

This release adds support for Maya 2027 and MayaUSD 0.35.0

Here’s a full changelog:

New features:

  • V-Ray: Added support for Maya 2027
  • V-Ray: Add support for Bifrost 3.0.0.0 for Maya 2027, Maya 2026, Maya 2025
  • V-Ray: Add support for Bifrost 3.0.0.1 for Maya 2027, Maya 2026, Maya 2026
  • USD: Added support for MayaUSD 0.35.0 for Maya 2027, Maya 2026, Maya 2025
  • USD: Added support for USD 0.25.05 to V-Ray Standalone
  • VRayMultiSubTex: Add a mapping source slot
  • VRayMultiSubTex: Add Probability column

Modified features:

  • Chaos Vantage: Vantage in Viewport to remain same regardless of Vantage window size
  • V-Ray: Added support for Bump for Maya OpenPBR material
  • V-Ray: Added support for individual R,G,B channels in bump map slots
  • V-Ray: Highlight new features in 7.2
  • V-Ray: Update the help message for -distributed-udp to reflect current behaviour better
  • VRayGaussianSplat: Hide unsupported Gaussian Splat clipping options when in GPU rendering mode
  • VRayGaussianSplat: Add tooltip for Gaussian Splat clipping Texture option
  • V-Ray GPU: Added support for direct illumination from the Moon in V-Ray Night sky
  • V-Ray GPU: Added support for mapping options for VRay Fog

Bug fixes:

  • V-Ray: Fixed missing viewport preview for .tx textures in V-Ray materials when Arnold is loaded
  • USD: Fixed missing displacement when exporting geometry with two shaders
  • USD: Mirrored tiling seams with triplanar texture into displacement and bump
  • USD: Fixed noise threshold not respected in USD
  • USD: Adjust light intensity of USD lights to be size-dependent
  • USD: Handle light normalization
  • V-Ray: Fixed failing renders when output image path exceeds 260 characters
  • V-Ray: Fixed crash when changing VRayCarPaint2Mtl’s Flake Density to 0
  • V-Ray: Fixed texture swimming with Triplanar projected VRayFlakesMtl on object with animated cluster
  • V-Ray: Fixed artifacts on alembics with negative scale and enabled “Uninverted bump normals” option
  • V-Ray: Fixed incorrect scaling of objects with Decal Displacement “Amount multiplier” parameter
  • V-Ray: Fixed unusable Cryptomatte mask during IPR
  • V-Ray: Fixed blurred Vantage Live link icon in viewport
  • VRayDecal: Fixed reseting of VRayDecal transformations after Freeze Transform
  • V-RayDecal: Fixed VRay Decal affecting object displacement
  • Viewport IPR: Fixed incorrect incorrect values when transfering auto exposure to camera with Specify FOV enabled
  • VFB: Fixed incorrect Exposure mask while holding hotkey
  • V-Ray GPU:Fixed render Fails with CUDA Error 700 when using VRayNormalMap in PlusMinusAverage Node
  • V-Ray GPU: Fixed calculations with VRaySun’s intensity multiplier
  • V-Ray GPU: Adjusted V-Ray Sun direct illumination in respect of solar eclipse
  • V-Ray GPU: Fixed memory leak with CarPaint2
  • V-Ray GPU: Fixed bump multiplier not working in VrayMtl with Normal maps

Happy rendering!​