Hello ~
V-Ray 7 for Maya, Update 2, Hotfix 1 is now available:)
Some useful links:
This release adds support for Maya 2027 and MayaUSD 0.35.0
Here’s a full changelog:
New features:
- V-Ray: Added support for Maya 2027
- V-Ray: Add support for Bifrost 3.0.0.0 for Maya 2027, Maya 2026, Maya 2025
- V-Ray: Add support for Bifrost 3.0.0.1 for Maya 2027, Maya 2026, Maya 2026
- USD: Added support for MayaUSD 0.35.0 for Maya 2027, Maya 2026, Maya 2025
- USD: Added support for USD 0.25.05 to V-Ray Standalone
- VRayMultiSubTex: Add a mapping source slot
- VRayMultiSubTex: Add Probability column
Modified features:
- Chaos Vantage: Vantage in Viewport to remain same regardless of Vantage window size
- V-Ray: Added support for Bump for Maya OpenPBR material
- V-Ray: Added support for individual R,G,B channels in bump map slots
- V-Ray: Highlight new features in 7.2
- V-Ray: Update the help message for -distributed-udp to reflect current behaviour better
- VRayGaussianSplat: Hide unsupported Gaussian Splat clipping options when in GPU rendering mode
- VRayGaussianSplat: Add tooltip for Gaussian Splat clipping Texture option
- V-Ray GPU: Added support for direct illumination from the Moon in V-Ray Night sky
- V-Ray GPU: Added support for mapping options for VRay Fog
Bug fixes:
- V-Ray: Fixed missing viewport preview for .tx textures in V-Ray materials when Arnold is loaded
- USD: Fixed missing displacement when exporting geometry with two shaders
- USD: Mirrored tiling seams with triplanar texture into displacement and bump
- USD: Fixed noise threshold not respected in USD
- USD: Adjust light intensity of USD lights to be size-dependent
- USD: Handle light normalization
- V-Ray: Fixed failing renders when output image path exceeds 260 characters
- V-Ray: Fixed crash when changing VRayCarPaint2Mtl’s Flake Density to 0
- V-Ray: Fixed texture swimming with Triplanar projected VRayFlakesMtl on object with animated cluster
- V-Ray: Fixed artifacts on alembics with negative scale and enabled “Uninverted bump normals” option
- V-Ray: Fixed incorrect scaling of objects with Decal Displacement “Amount multiplier” parameter
- V-Ray: Fixed unusable Cryptomatte mask during IPR
- V-Ray: Fixed blurred Vantage Live link icon in viewport
- VRayDecal: Fixed reseting of VRayDecal transformations after Freeze Transform
- V-RayDecal: Fixed VRay Decal affecting object displacement
- Viewport IPR: Fixed incorrect incorrect values when transfering auto exposure to camera with Specify FOV enabled
- VFB: Fixed incorrect Exposure mask while holding hotkey
- V-Ray GPU:Fixed render Fails with CUDA Error 700 when using VRayNormalMap in PlusMinusAverage Node
- V-Ray GPU: Fixed calculations with VRaySun’s intensity multiplier
- V-Ray GPU: Adjusted V-Ray Sun direct illumination in respect of solar eclipse
- V-Ray GPU: Fixed memory leak with CarPaint2
- V-Ray GPU: Fixed bump multiplier not working in VrayMtl with Normal maps
Happy rendering!