V-Ray 7, Update 3 available for download

Hello,

V-Ray 7, Update 3 is now available for download from our website for 3ds Max 2022-2027

7.30.02

Videos and examples of the new features are going to be available around the 15th of April.

New Features


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V-Ray

  • Support for 3ds Max 2027
  • Cloud licensing
  • New Quick Sun Caustics in V-Ray material for water surfaces
  • V-Ray Parallax texture
  • Ability to use scene lights to illuminate Gaussian splat objects
  • Visibility override for objects in VRay Physical Camera
  • Add additional settings for Displacement in V-Ray material
  • Object focus for depth of field in V-Ray Physical Camera
  • Add geometry as include/exclude criteria in Chaos Scatter
  • Support for V-Ray Decal in Chaos Scatter
  • Animation support for Gaussian splat loader
  • Add support for Parallax textures import from Chaos Cosmos
  • DR2 becomes the default version in the official releases. DR1 is available only in Stable builds
  • Add support for USD 0.14
  • Support BigTIFF file format

V-Ray GPU

  • HIP support for AMD GPUs

VFB

  • Improved Background layer called Image layer
  • Added Foreground and Background folders in the fixed stack of Layers in VFB to prevent issues with Lens effects when using an image for Background
  • Add Histogram in VFB
  • Add thumbnail preview in the EXR header for Cloud Collaboration

Modified features

V-Ray

  • Add Caustic multiplier to the cells in V-Ray Lister
  • Displacement: Possibility to set pre-scaled vector texture
  • Add grey VRayMtl into the override mat. slot in V-Ray Render settings
  • Improve scene setup time in scenes with many lights and many instances
  • Expose -renderhost argument for the V-Ray DR spawners when they are set as dispatchers
  • Add a MaxScript command to import Cosmos assets by name
  • Add Option for AI features in the installer
  • USD-Export V-Ray render settings to usd
  • Reveal the Viewport opacity filter parameter in the V-Ray Gaussian geometry UI
  • Add generic/particle channels reading for VRayUserScalar in vrender
  • Preserve Relative to BBox for old scenes and change the default for new scenes in order to have accurate results with the new settings for displacement in VRayMtl
  • Do not open “Manage license server” link from Manage Chaos License Server button in Settings, if cloud licensing is selected
  • Add support for GeomStaticMesh::smooth_uvs=0 in the new primitives
  • Implement keep continuity for new subdiv primitives
  • Cleanup related to displacement and normals for new subdiv primitives
  • MappedTexture optimizations
  • Compute displacement and cached normals for the new subdiv primitives on multiple threads
  • Reimplement the export to vrmesh files for the new primitives
  • Add support for object/world space vector displacement for new subdiv primitives
  • Minor performance optimization for 2D displacement
  • Add USD 0.25.05 to standalone
  • Process alpha channel during Interactive denoising
  • Improve time zones supported by the night sky
  • Extend the exclude/include support for VRayLuminaire
  • VRayMtl presets update in respect of recent changes related to OpenPBR shading mode
  • Extend the exclude/include support for VRaySun
  • Apply night sky improvements from Corona to VRay

V-Ray GPU

  • Support for tyFlow’s tyBitmap in V-Ray GPU
  • Improve loading bitmaps on multiple GPUs
  • Add an option to render GPU LC on the CUDA CPU device
  • Write Z-depth render channel for Gaussian splats
  • Add support for the new subdiv primitives on the GPU
  • Avoid the max samples level GPU warning during interactive rendering
  • Speedup bitmap loading by deferring color corrections to the GPU on bitmap access

VFB

  • Add a UI option for Light Cache denoising to the VRayDenoiser render element
  • Grey out “Blend frames” when OIDN or NVIDIA denoisers are used in VDenoise tool
  • Improve VFB Layers performance
  • LightMix can produce negative pixels with values very close to 0
  • Minor performance improvement to Cryptomatte layer performance
  • Add support for AI Enhancer workflow from EXR image source

Bugfixes

V-Ray

  • Missing Render Elements with USD 0.25.05
  • Endless IPR refresh if an instanced VRayPhysicalCamera is selected and Automatic vertical tilt is turned on
  • Empty Compact and Slate Material Editor swatches after scene save and scene load with V-Ray 6.20
  • IPR crashes when modifying any parameter from an edit poly modifier and VRayUVWRandomizer (by Particle ID) is used
  • 3ds Max’s common output does not consider the loaded image in the VFB when rendering with Polygon region
  • DR2 CPU Camera with resolution override renders incorrectly
  • VRayCryptomatte is not properly filled on DR2 local host rendering while OK on remote hosts
  • IPR does not always reflect Exclude/Include Layer changes with sublayers
  • VRayInstancer does not take in account alembic particle velocity channel when reading particles from VRayProxy
  • Crash with VRayLister with active selection when trying to Reset layout with 3ds Max 2025-2026
  • 3ds Max freezes and hangs when using Cosmos assets in large projects
  • Many V-Ray GPU render setup parameters have wrong highlight if V-Ray Render setup UI was not used first
  • VrayBitmap/Bitmap export to USD defaults to vertexColor in the uvgen_remapper as uv_set_name
  • Deep output artifacts with environment fog “occluding” geometry
  • TyBitmap is not rendering properly on Chaos Cloud
  • Crash when rendering a sequence with overrides in tyFlow object properties using V-Ray GPU in 3ds Max
  • Error dialog is shown when trying to view a .tx loaded in the VRayBitmap
  • Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray for 3ds Max
  • VRayUserScalar nested into VRayMultiSubTex is not considered when linked to refraction slot of VRayMtl
  • DR2 builds <> Vantage live-link crashes after loading config scene and panning in max viewport
  • Error dialog is shown when trying to view a .tx loaded as sequence in the VRayBitmap
  • VRaySky intensity is ignored when a Sun node is specified and the scene is exported to V-Ray Standalone
  • Inconsistent forest color on std rendering of exported Forest scene with enabled camera culling
  • Inconsistent scripted .vrscene export on using incrBaseFrame
  • Crash when deleting multiple lights selected in V-Ray Lister when the focus is on the lister
  • 3ds Max crashes after submitting to Chaos Cloud scene with active camera in the viewport
  • Check call sites of VUtils::getRenderGlobalContext()->getVRayRenderer() for potential issues with DR2 client-side dispatcher
  • Discrepancies between 3ds Max, Standalone and V-Ray GPU when having instanced VRayDecal with opacity
  • Assert in setProgress when saving a multichannel EXR and there is a region
  • Edge visibility is not correct for triangle base meshes
  • Excessive GPU Memory consumption caused by Decal in a specific scene
  • Animated tyFlow instances are updated incorrectly in out-of-process IPR (also Vantage live link)
  • Lighting from Moon is missing in reflections and refractions
  • Exception with V-Ray Scene Converter trying to process specific Physical Material brought from SketchUp
  • V-Ray decal disappear after change in IPR
  • Crash when a disabled RenderChannelDenoiser with enable_blurred_denoising=1 is present
  • VRay noise texture output cannot be set via maxscript
  • Render time instancing integration crashes with custom materials
  • Crash when loading the parameters of another VRayPluginNodeTex in SME

V-Ray GPU

  • Trace Sets are not working in RT GPU
  • Motion blur’s Bias parameter is not taken into account
  • Light’s intensity multiplier does not work with textures and directionality set to 1
  • Caustics intensity in V-Ray GPU doesn’t match cpu
  • Differences between CPU and GPU render results for a translucent/refractive VRayMtl with Coat darkening
  • Wrong results with affect matte surfaces for VRayGaussianGeom and certain camera angle
  • VRayDisplacementMod in subdivision mode breaks the shading of rigged objects
  • V-Ray GPU Render Fails with CUDA Error 700 When Using VRayNormalMap in PlusMinusAverage Node
  • VRayUserScalar and VRayMultiSubTex do not render correctly when using GPU
  • Stars brightness in Night Sky affect Clouds differently in V-Ray GPU
  • TexNoise is invalid on GPU when uvwgen is None
  • TexBitmap with UVWGenProjection is invalid as bump map on GPU
  • Rendering with RTX crashes when UVW channel 0 is used and specific broken geometry
  • IPR scenes crash with the new bitmap loading set as default
  • There are crashing standard tests with the new bitmap loading set as default
  • Artefacts in VRayZDepth with gaussian splat behind object with opacity
  • VRayGaussianGeom clipping mask with procedural texture in Object XYZ space doesn’t match CPU
  • Gaussian splats produce artefacts when the splat is behind object with opacity on GPU
  • Fix broken geometry topology in OptiX
  • Interpolated generic lists get only the last frame data when transferred over command queue

VFB

  • Incorrect default tooltip being displayed in right side panel on widget with no tooltip
  • VFB Render Region moves the Background layer
  • Denoiser is enabled after starting render and Intel Open Image Denoiser produces black buckets
  • Intel AI Denoiser does not denoise the Alpha channel properly
  • Lens effect artifacts occur on Linux when saving to an 8-bit output with an exposure layer and gamma 2.2

A video showcasing the release highlights is now live: