I have had same errors on 2 pc’s that have external gpu’s connected. Martin already aware of my problems.
When it does crashes, always specif amount of frames, crashes on frame 50, restart 3ds and start from frame 50, crashes on 100, then 150, then 200. Vram does not run out, and I am using EVGA precision x/msi after burner to monitor vram usage, usually there 1GB+ remaining on the 1080’s and 3GB on the 2080ti’s. If I change the resolution, or texture setting, then it may crash on frame 20, 40, 60 , 80,100. Seems to be very consistent.
The workstations containing one internal gpu seem not to crash. If I uncheck the external gpu’s on render settings on the pc’s containing the external gpu’s, unfortunately I still get frame crash after so many frames, but the number of frames before it crashes changes.
The current way I got around this problem on the workstations with external gpu machines is to use backburner and server, and when 3ds max crashes, backburner sends the job again. But the first frame to be rendered on the new backburner job might have a render glitch (lighting looks wrong or a texture missing) then the following frames appear fine.
The 2 external gpu boxes are different devices, one is a netstor na255a with multiple gpu’s, the other is a razor core.
In my case, does look like external gpu issue, but error is far too consistent frame count wise to be running out of memory.
I have had this problem since October on 3ds max 2019 and 2020, windows is always up to date as well as nvidia drivers.