V-Ray falloff should give access to R, G and B curves.

Hi guys.

The V-Ray for maya falloff curve allows users to adjust the R, G, B channels of a churve. The Houdini version doesnt.

You can put a TexRemap after TexFallof node, this is what actually happen under the hood in V-Ray for Maya.

Ah thank you for this advice. I will try it out.