Hi guys.
The V-Ray for maya falloff curve allows users to adjust the R, G, B channels of a churve. The Houdini version doesnt.
Hi guys.
The V-Ray for maya falloff curve allows users to adjust the R, G, B channels of a churve. The Houdini version doesnt.
You can put a TexRemap after TexFallof node, this is what actually happen under the hood in V-Ray for Maya.
Ah thank you for this advice. I will try it out.