Hello everyone,
V-Ray for Blender Update 2.1 is now available to everyone. This version introduces the V-Ray Decal, Displacement material and V-Ray Toon Material.
Changelog:
New features
- Introduce V-Ray Decal
- Introduce V-Ray Displacement material
- Introduce V-Ray Toon Material
- Add support for muting nodes in the V-Ray Node Editor
Modified features
- Allow V-Ray scene export to be cancelled
- Draw the BRDF in the properties panel when no nodes are selected in the editor
- Improve V-Ray scene export times
- Optimize particle hair export
- Add shortcut for starting Distributed Rendering Server
- Ignoring a failed Blender installation always reverts it
Bug fixes
- “Auto Exposure” and “Auto White Balance” do not work in Interactive rendering
- “Basic” rollout of TexSky is not graying out
- Applied transformations do not work with V-Ray Scene
- Blender crashes with camera motion blur interval set to negative one
- Blender sometimes freezes when editing materials with open material preview
- Cannot render from active viewport in split layout
- Cloud submit fails with assets with relative paths
- Converting materials from certain Blender demo scenes raises exceptions in the console
- Crop to Render Region output option is not working
- Cyclic dependencies in node trees exported by V-Ray lead to infinite recursion
- Displacement texture changes are not applied until node is updated or rendering is restarted
- Drag and drop of texture bitmaps does not work with Blender 4.5.6
- During interactive rendering for every node are exported two plugins
- Editing materials assigned to geometry node instances doesn’t work in interactive
- Error in Blender Console when importing and rendering exported vrscene
- Exception when rendering empty object selector attached to a Light Select
- Exception with Linked Collections containing empty objects
- Exporting scenes with only an object camera generates an exception
- Failed export of animation to V-Ray Scene file
- Geometry displacement amount is too large
- Hair particle system not rendered on GPU when “Length of child paths” is set to 0.5
- IPR viewport does not update when re-selecting an object restored with Undo after deletion
- In light node trees, switching between modes in V-Ray UVW Mapping node does not update the interactive viewport
- Incorrect preview fur visibility
- Instanced V-Ray Fur objects are still getting rendered when their corresponding objects are deleted
- LightMesh lights are not exported correctly from Environment Fog’s lights list
- Multiple issues with importing specific Chaos Cosmos assets
- Noise Threshold does not affect when changed from default
- Render Animation shortcut Ctrl+F12 doesn’t work with V-Ray
- Rendering fails in Blender 5.0 with old scenes in Bucket mode
- Saved V-Ray Light Mix settings are reset when loading a scene with the VFB open
- The ‘Bake’ operation starts a Production render job instead of baking textures
- The Collections dropdown of object selectors does not show nested collections
- The option for the relative path should be enabled by default when importing files into V-Ray Scene and V-Ray Proxy
- Toggling Local view mode produces artifacts
- Unable to use displacement within V-Ray Proxy
- Update upgrade number for older scenes which do not need upgrade
- V-Ray Bitmap properties cannot be animated
- V-Ray Fur animation is not exported
- V-Ray Group Select node does not accept multiple node input
- V-Ray Scene objects positioned incorrectly after reimport
- Viewport doesn’t switch to solid when stopping a render from the VFB
- Viewport interactive doesn’t start with custom OCIO config
- Wrong Image Aspect when Render Region is Enabled
- Wrong export for anim_start and anim_end in SettingsOutput
- Wrong reimport of missing Chaos Cosmos assets
Find out more about V-Ray for Blender here
V-Ray 7 Documentation - We’ve updated our documentation pages with up-to-date information on all our new features