V-Ray for Blender update 2.1 is now available

Hello everyone,

V-Ray for Blender Update 2.1 is now available to everyone. This version introduces the V-Ray Decal, Displacement material and V-Ray Toon Material.

Changelog:

New features

  • Introduce V-Ray Decal
  • Introduce V-Ray Displacement material
  • Introduce V-Ray Toon Material
  • Add support for muting nodes in the V-Ray Node Editor

Modified features

  • Allow V-Ray scene export to be cancelled
  • Draw the BRDF in the properties panel when no nodes are selected in the editor
  • Improve V-Ray scene export times
  • Optimize particle hair export
  • Add shortcut for starting Distributed Rendering Server
  • Ignoring a failed Blender installation always reverts it

Bug fixes

  • “Auto Exposure” and “Auto White Balance” do not work in Interactive rendering
  • “Basic” rollout of TexSky is not graying out
  • Applied transformations do not work with V-Ray Scene
  • Blender crashes with camera motion blur interval set to negative one
  • Blender sometimes freezes when editing materials with open material preview
  • Cannot render from active viewport in split layout
  • Cloud submit fails with assets with relative paths
  • Converting materials from certain Blender demo scenes raises exceptions in the console
  • Crop to Render Region output option is not working
  • Cyclic dependencies in node trees exported by V-Ray lead to infinite recursion
  • Displacement texture changes are not applied until node is updated or rendering is restarted
  • Drag and drop of texture bitmaps does not work with Blender 4.5.6
  • During interactive rendering for every node are exported two plugins
  • Editing materials assigned to geometry node instances doesn’t work in interactive
  • Error in Blender Console when importing and rendering exported vrscene
  • Exception when rendering empty object selector attached to a Light Select
  • Exception with Linked Collections containing empty objects
  • Exporting scenes with only an object camera generates an exception
  • Failed export of animation to V-Ray Scene file
  • Geometry displacement amount is too large
  • Hair particle system not rendered on GPU when “Length of child paths” is set to 0.5
  • IPR viewport does not update when re-selecting an object restored with Undo after deletion
  • In light node trees, switching between modes in V-Ray UVW Mapping node does not update the interactive viewport
  • Incorrect preview fur visibility
  • Instanced V-Ray Fur objects are still getting rendered when their corresponding objects are deleted
  • LightMesh lights are not exported correctly from Environment Fog’s lights list
  • Multiple issues with importing specific Chaos Cosmos assets
  • Noise Threshold does not affect when changed from default
  • Render Animation shortcut Ctrl+F12 doesn’t work with V-Ray
  • Rendering fails in Blender 5.0 with old scenes in Bucket mode
  • Saved V-Ray Light Mix settings are reset when loading a scene with the VFB open
  • The ‘Bake’ operation starts a Production render job instead of baking textures
  • The Collections dropdown of object selectors does not show nested collections
  • The option for the relative path should be enabled by default when importing files into V-Ray Scene and V-Ray Proxy
  • Toggling Local view mode produces artifacts
  • Unable to use displacement within V-Ray Proxy
  • Update upgrade number for older scenes which do not need upgrade
  • V-Ray Bitmap properties cannot be animated
  • V-Ray Fur animation is not exported
  • V-Ray Group Select node does not accept multiple node input
  • V-Ray Scene objects positioned incorrectly after reimport
  • Viewport doesn’t switch to solid when stopping a render from the VFB
  • Viewport interactive doesn’t start with custom OCIO config
  • Wrong Image Aspect when Render Region is Enabled
  • Wrong export for anim_start and anim_end in SettingsOutput
  • Wrong reimport of missing Chaos Cosmos assets

Find out more about V-Ray for Blender here
V-Ray 7 Documentation - We’ve updated our documentation pages with up-to-date information on all our new features​​