V-Ray for Blender Update 4.1 is out

Hello everyone,

V-Ray 7 for Blender Update 4.1 is out now.

In this release we introduce rendering and relighting of Gaussian Splats, Chaos Scatter (available as an additional addon with V-Ray) as well as Live Link to Chaos Vantage for realtime rendering and previews.
For best interoperability with other V-Ray integrations like 3DS Max, Maya, Cinema 4D, etc we’ve added an option to import V-Ray Scene Files (.vrscene) as native objects in Blender. This means that any material or object from other V-Ray integrations can now be transferred in V-Ray for Blender as long as there is an alternative in Blender for it.

The tools in V-Ray for Blender are also growing up with two new tools - The Material Manager and the V-Ray Object Lister.

Changes and new features apply for both the Community Edition and the Commercial Edition of V-Ray for Blender.

Download the latest build from our website and check the Documentation page for more information and resources.

Full changelog:

New features

Modified features

  • Add Chaos Scatter Surface Color texture

  • Add Out of Frustum subdivision control

  • Add an option to highlight selections in object selectors in the viewport

  • Add max_velocity_last_frame in the Velocity render element

  • Add more control for Toon outlines

  • Add quality presets for the V-Ray Sampler

  • Add support for Chaos Cosmos assets sets

  • Add support for Custom per instance user data for Geometry Nodes

  • Add support for material thumbnails

  • Add support for rendering and converting Cycles Principled Hair, Vector Math, Float Curve and Map Range Cycles nodes

  • Add a shadow catcher revert option in the F3 menu

  • Add support for rendering and converting Cycles worlds

  • Add a way to create LightMix and Denoiser in the World tree

  • Add a button in the LightSelect render channel that leads to the LPE builder

  • Add the rest of the missing Raw filter render channels

  • Add the option to include the Rest channel when saving VRayLightMix to file

  • Connect V-Ray material bump when dragging link on top of the Bump rollout socket

  • Convert the Cycles Thin Wall introduced in Blender 5.2

  • Draw the curve directly in the Remap texture node

  • Fix “Back to Beauty” not showing up in the VFB when all beauty elements are present

  • Export only the geometry attributes that are used during shading

  • Import V-Ray Luminaires from Cosmos lights

  • Improve UV-only support when UVW Randomizer is used

  • Improve V-Ray Curvature user interface

  • Improve material preview performance

  • Improve naming of assets imported from Cosmos

  • Improve the arrangement of nodes when importing assets or using ‘Arrange Tree’ option in the Node Wrangler

  • Improve the conversion of Cycles Principled materials

  • Keep displacement texture link when changing displacement type

  • Show a status during V-Ray GPU kernels compilation

  • Speed up hair export for particle systems and curves

  • Use UVW Projection with texture transform for converting the Cycles Generated coordinates node

  • Use incremental updates for interactive object visibility and referenced objects

  • Velocity render element should work without enabling Motion Blur

Bug fixes

  • A frame step of 0 raises an uncaught ValueError and the render never starts

  • Animation .vrscene export does not restore current frame

  • Blender adjust light operators don’t work

  • Blender crashes when trying to render the 2.90 Blender splash art scene

  • Camera operators raise an error when invoked outside the 3D viewport

  • Cannot change shape of IES light

  • Chaos Cosmos does not register in Blender on multi-user systems

  • Clicking Material Preview while in Viewport Rendering mode resets to viewport shading

  • Converted Cycles gradient ramp doesn’t work with procedural textures on GPU

  • Crash in the server if a connection is closed too fast

  • Cursor moves to the center of the screen when asked to overwrite output image

  • Custom frames list keeps duplicates and overlaps, so frames render more than once

  • Cycles Math node “Inverse Square Root” converts to 1-sqrt(x) instead of 1/sqrt(x)

  • Cycles Principled specular renders at half brightness in V-Ray

  • Disappearing geometry when using an instanced decal

  • Dropping a .vrmesh into the viewport cannot be undone

  • During viewport rendering with the Blender 4.5 splash scene, instanced collections disappear when the user changes the object selection

  • Empty undos created when trying to remove the last socket in containers

  • Exceptions after deleting multiple objects used in a single object selector

  • Exception when exporting particle hair in the Blender 2.91 splash art scene

  • Export errors in the Blender 5.1 splash art scene

  • File overwrite check not performed when production job is started from VFB

  • Film Speed not grayed out when Exposure Value is used in V-Ray Physical Camera

  • Frame 0 is dropped from the render sequence with animated view layer

  • Rename V-Ray Fur’s “Gravity Variation” property to “Length Variation”

  • Increase V-Ray Sun’s Cloud offset soft limits

  • Light Mix “Apply to scene” confirmation popup is missing

  • Light Select arrives with an empty Lights list

  • Limit Light material minimum color multiplier to 0

  • Loading the V-Ray add-on might break the HIP integration in Blender

  • “Make Shadow Catcher” command does not enable Affect Alpha

  • Merged objects and materials from other Blender files are not upgraded

  • Minor differences in Blender 5.2 compositing

  • Objects disappear when two of them use different Motion Blur sample overrides

  • Render Settings > Common > Rendering quick toggles cannot be undone

  • Render region resets on interactive rendering

  • Rendering animation never finishing when switching between cameras with motion blur

  • Rendering a single frame with Motion Blur never finishes

  • Remove the deprecated Precision parameter in 2D displacement

  • Rolling Shutter is not included in the motion blur export interval

  • Start Production Render from top menu does not respect render settings

  • Starting an interactive render refreshes material previews

  • Stopping caustics during interactive rendering doesn’t work

  • Transferring 0 intensity from Light Mix to scene breaks subsequent intensity updates

  • Undoing collapses any opened rollouts in the V-Ray node editor

  • V-Ray Triplanar texture is missing the random by user attribute parameter

  • V-Ray Volume Toon causes artefacts with geometry mesh converted from a curve

  • V-Ray Server crashes after wake from sleep on Mac OS

  • VFB layers are not loaded correctly when changing scenes

  • VRayZmqServer doesn’t quit properly on macOS

  • VRscan relinking from the Object Lister doesn’t work

  • Viewport status messages are not filtered based on preferences log level

  • Wrong Checker scale when converting from Cycles

  • Wrong hair export in a specific scene

  • Wrong material export in a geometry nodes scene

  • Wrong render result given to Blender when VFB render region is used

V-Ray Installer

  • Importing Blender preferences into a new version of Blender breaks the installation process

  • Add a link to the docs in the Directories page of the Installer

It sounds like a very nice update with a lot of neat tools. I can’t wait to install and test all this! Thanks to the team.

Fantastic news! Thank you for the work getting this major update out. I look forward to testing…especially Vantage link and Scatter.

Amazing update! :clap: Huge thanks to the team for the work on Chaos Scatter and especially the native .vrscene import. This is a huge step for V-Ray for Blender and makes cross-V-Ray workflows much easier. Really excited to try it! :rocket: