Hello everyone,
V-Ray 7 for Blender Update 4.1 is out now.
In this release we introduce rendering and relighting of Gaussian Splats, Chaos Scatter (available as an additional addon with V-Ray) as well as Live Link to Chaos Vantage for realtime rendering and previews.
For best interoperability with other V-Ray integrations like 3DS Max, Maya, Cinema 4D, etc we’ve added an option to import V-Ray Scene Files (.vrscene) as native objects in Blender. This means that any material or object from other V-Ray integrations can now be transferred in V-Ray for Blender as long as there is an alternative in Blender for it.
The tools in V-Ray for Blender are also growing up with two new tools - The Material Manager and the V-Ray Object Lister.
Changes and new features apply for both the Community Edition and the Commercial Edition of V-Ray for Blender.
Download the latest build from our website and check the Documentation page for more information and resources.
Full changelog:
New features
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Introduce Chaos Scatter in V-Ray for Blender (needs to be enabled as addon)
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Introduce Live link to Chaos Vantage for realtime preview and rendering
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Implement rendering and relighting of Gaussian splats
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Introduce V-Ray Object Lister
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Introduce V-Ray Material Manager
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Import V-Ray Scene (.vrscene) files as native objects in Blender
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Add V-Ray Infinite Plane geometry object
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Ability to add utility textures and bitmaps from the Material tab instead of the Node editor
Modified features
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Add Chaos Scatter Surface Color texture
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Add Out of Frustum subdivision control
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Add an option to highlight selections in object selectors in the viewport
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Add max_velocity_last_frame in the Velocity render element
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Add more control for Toon outlines
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Add quality presets for the V-Ray Sampler
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Add support for Chaos Cosmos assets sets
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Add support for Custom per instance user data for Geometry Nodes
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Add support for material thumbnails
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Add support for rendering and converting Cycles Principled Hair, Vector Math, Float Curve and Map Range Cycles nodes
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Add a shadow catcher revert option in the F3 menu
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Add support for rendering and converting Cycles worlds
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Add a way to create LightMix and Denoiser in the World tree
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Add a button in the LightSelect render channel that leads to the LPE builder
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Add the rest of the missing Raw filter render channels
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Add the option to include the Rest channel when saving VRayLightMix to file
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Connect V-Ray material bump when dragging link on top of the Bump rollout socket
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Convert the Cycles Thin Wall introduced in Blender 5.2
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Draw the curve directly in the Remap texture node
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Fix “Back to Beauty” not showing up in the VFB when all beauty elements are present
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Export only the geometry attributes that are used during shading
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Import V-Ray Luminaires from Cosmos lights
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Improve UV-only support when UVW Randomizer is used
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Improve V-Ray Curvature user interface
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Improve material preview performance
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Improve naming of assets imported from Cosmos
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Improve the arrangement of nodes when importing assets or using ‘Arrange Tree’ option in the Node Wrangler
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Improve the conversion of Cycles Principled materials
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Keep displacement texture link when changing displacement type
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Show a status during V-Ray GPU kernels compilation
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Speed up hair export for particle systems and curves
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Use UVW Projection with texture transform for converting the Cycles Generated coordinates node
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Use incremental updates for interactive object visibility and referenced objects
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Velocity render element should work without enabling Motion Blur
Bug fixes
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A frame step of 0 raises an uncaught ValueError and the render never starts
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Animation .vrscene export does not restore current frame
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Blender adjust light operators don’t work
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Blender crashes when trying to render the 2.90 Blender splash art scene
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Camera operators raise an error when invoked outside the 3D viewport
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Cannot change shape of IES light
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Chaos Cosmos does not register in Blender on multi-user systems
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Clicking Material Preview while in Viewport Rendering mode resets to viewport shading
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Converted Cycles gradient ramp doesn’t work with procedural textures on GPU
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Crash in the server if a connection is closed too fast
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Cursor moves to the center of the screen when asked to overwrite output image
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Custom frames list keeps duplicates and overlaps, so frames render more than once
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Cycles Math node “Inverse Square Root” converts to 1-sqrt(x) instead of 1/sqrt(x)
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Cycles Principled specular renders at half brightness in V-Ray
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Disappearing geometry when using an instanced decal
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Dropping a .vrmesh into the viewport cannot be undone
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During viewport rendering with the Blender 4.5 splash scene, instanced collections disappear when the user changes the object selection
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Empty undos created when trying to remove the last socket in containers
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Exceptions after deleting multiple objects used in a single object selector
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Exception when exporting particle hair in the Blender 2.91 splash art scene
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Export errors in the Blender 5.1 splash art scene
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File overwrite check not performed when production job is started from VFB
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Film Speed not grayed out when Exposure Value is used in V-Ray Physical Camera
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Frame 0 is dropped from the render sequence with animated view layer
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Rename V-Ray Fur’s “Gravity Variation” property to “Length Variation”
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Increase V-Ray Sun’s Cloud offset soft limits
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Light Mix “Apply to scene” confirmation popup is missing
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Light Select arrives with an empty Lights list
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Limit Light material minimum color multiplier to 0
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Loading the V-Ray add-on might break the HIP integration in Blender
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“Make Shadow Catcher” command does not enable Affect Alpha
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Merged objects and materials from other Blender files are not upgraded
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Minor differences in Blender 5.2 compositing
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Objects disappear when two of them use different Motion Blur sample overrides
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Render Settings > Common > Rendering quick toggles cannot be undone
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Render region resets on interactive rendering
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Rendering animation never finishing when switching between cameras with motion blur
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Rendering a single frame with Motion Blur never finishes
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Remove the deprecated Precision parameter in 2D displacement
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Rolling Shutter is not included in the motion blur export interval
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Start Production Render from top menu does not respect render settings
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Starting an interactive render refreshes material previews
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Stopping caustics during interactive rendering doesn’t work
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Transferring 0 intensity from Light Mix to scene breaks subsequent intensity updates
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Undoing collapses any opened rollouts in the V-Ray node editor
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V-Ray Triplanar texture is missing the random by user attribute parameter
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V-Ray Volume Toon causes artefacts with geometry mesh converted from a curve
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V-Ray Server crashes after wake from sleep on Mac OS
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VFB layers are not loaded correctly when changing scenes
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VRayZmqServer doesn’t quit properly on macOS
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VRscan relinking from the Object Lister doesn’t work
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Viewport status messages are not filtered based on preferences log level
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Wrong Checker scale when converting from Cycles
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Wrong hair export in a specific scene
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Wrong material export in a geometry nodes scene
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Wrong render result given to Blender when VFB render region is used
V-Ray Installer
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Importing Blender preferences into a new version of Blender breaks the installation process
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Add a link to the docs in the Directories page of the Installer
